Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Imangi Studios, LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game plays ok on the Mac but is clearly not optimised for it. The game does not fill the 16:10 aspect ratio of my MacBook Pro which means that I must play with black bars on the top and sides of my screen. Futhermore, the fact that the turn controls are the same as the tilt controls makes controling the game signifactly worse than it is on iPhone or iPad. Also, the graphics look like that of an early 2000s game with no way to turn them up, which is disaponting considering the fact that the M3 Pro MacBook Pro that I am playing it on has more power than an 8th gen console. I get that it was made as a moble game first and a Mac port 2nd but the fact the an Apple arcade game is so unoptimised for a powerful mondern Apple device is dissaponting, espessally when you the fact that Apple acrade is a paid severce. With all that being said though, it is a fun game to play.
Mac version runs super smooth. I find turning a bit less forgiving than the iOS version. On iOS you can swipe left/right a moment before the turn and it'll turn to where you want. I've found it in the Mac version that you need to be more exact with hitting the turn key to just as you turn so you don't fall off the cliff going forward. But besides that, all good!
this game is great—like the original—but, when playing with a controller on the tv (which is how i play almost all of my games), DO NOT press the ‘B’ button as it will exit the game, no matter what screen you’re on. want to exit a menu by pressing ‘B’… the game closes. want to exit the pause menu during gameplay… the game closes. a few of these developers (looking at you HalfBrick Games 👀) make their games available on tv and Mac, but make navigation—which is also not very good on this game—and button presses a complete afterthought. trying to control the characters is also a bit frustrating, especially when turning corners, as the character will either keep forward or jump directly into a tree when i’m clearly pressing ⬅️ or ➡️ on the D-pad. on top of that, i’m using the original Nimbus controllers (as i’ve had the new versions replaced FOUR times with the same issues), and the menu/pause button does not work at all—expect when i double press it access the app switcher to exit the game—so, i’m not able to access any of the “in-game” power-ups. i really hope these issues get resolved in the next update so that i can thoroughly enjoy this game to the fullest.
The world-renowned Temple Run franchise is now on Apple Arcade! Run, jump, and slide your way to fortune and glory in an epic endless adventure! You'...