Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PSV Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hi 👋 and what I have experienced in TEGRA: Zombie survival island is a fun and somewhat a different experience but I had a few things that I did not like about this game as I saw and did not like at all and that was the hunger depleting at a rapid pace and not giving you enough time to look for resources ☹️ it definitely can feel frustrating for sure? Also when you open the map and they force you to walk to that destination instead of actually going there and walking or running there freely as a pose to waiting 15 min for the game to spawn you there in that part of the map which is a slap to the face and does not feel fun or exciting at all ☹️ it takes away the immersion and what should have not been in the game from the start, also when the say this is a zombie survival island? It’s not that and it’s more that just zombies? There’s possessed or angry dogs and probably other creatures that I have not experienced yet and won’t experience in this game because from the developers or main owner/etc they false advertise and trick people of things they don’t tell you in the game and I am not a big fan of that? I really wanted to like and eventually love this game? Also you can collect so many resources but don’t have enough inventory space or chest room? So there for you either have to wait to level up or do some kind of task to get a better chest and head back to you’re home and craft it on the crafting table? But yah this game is very time consuming and a lot of back and forth = exhausting and a game not for me☹️🥵
Dev pls answer this i try to look up how to make empty water bottles or find one but i cant pls tell me, also i like when you load it sometimes say “figuring out how bullets hit skeletons” and “no this is not minecraft” its fun but where npcs there a barely just enmeny npc i mean this is like 5 years old pls make it better bc i know ive seen these zombie models before, its hard for games to forget to add a sniper bazooka and etc where is all that and also why do guns have to break easy and since this is single player cant you make it so when you pull up inventory it pauses bc my weapon could break and i need to repair it in a fight but it doenst pause and you cant even move in that state so yeah WEIRD nah im playin also tell me how to get empty bottle (-_-)
The game itself is wonderful! I love the concept and graphic design of the game. I’ve ran into a few bugs though. One: whenever i go to craft anything that requires fuel, it will only let me add one fuel source at a time and one cook/smelt at a time. It’s like it’s still in tutorial mode. Two: when i attempt to make fuel, it’ll consume the wood or coal but wont add fuel. Three: when i open up a box from a crafting table or a storage box, sometimes it will kick me out of the inventory. When i open it again, anything that was in it is gone. I’ve lost quite a bit of stuff from it actually. Four: any loot crate that respawns at home is always empty. I’m not sure if theres supposed to be anything in it or not though. Overall, i think the game has good qualities. if those bugs are fixed, its very enjoyable. I would love to see a map be added for different locations so i can see stuff better or a percentage/loot count to see how much stuff you have left to find/salvage. It would also be nice if enemies would stop following you after a certain distance. At the forest for example, if i’m trying to put distance between me and skeletons but I accidentally run into a new spawning areas, ill have skeletons, zombies, and wolves chasing me no matter how far i run away from them.
Are you ready to survive in the ultimate open-world zombie survival shooter? Explore, build, craft, and fight for your life in an offline sandbox sur...
| Name | Price | Type |
|---|---|---|
| Gold Pack №1 | $0.99 | One-time |
| Starter Pack: SMG sale 70% | $1.99 | One-time |
| Gold Pack №2 | $1.99 | One-time |
| Millitary Backpack sale 70% | $1.99 | One-time |
| Pile of logs | $1.99 | One-time |
| Gold Pack №3 | $4.99 | One-time |
| Gives 5000 Gold | $5.99 | One-time |
| Gold Pack №4 | $9.99 | One-time |
| Starter Pack: Submachine Gun | $12.99 | One-time |
| Elite backpack | $15.99 | One-time |