Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Oleg Sitdikov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I had a similar game on HTC and it was challenging but at least it worked. This one moves on its own at level 16. I even placed it on a level surface and the ball rolled out of control.
When I selected Play nothing happened. You need to provide loading instruction or step by step instructions for all the dummies including me.
It doesn't even work.
Teeter is the classic game where you control a steel ball by tilting a wooden labyrinth. Game has 160 levels with different kind of difficult. Simple...