Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗The Kellogg Company · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a pretty nice game, it’s fun, but not much of a challenge, plus the sensor sometimes wouldn’t work and I would just fall to the ground, I like the game, yet I don’t, but this game could use a little more working on, I’m giving this a 3 star for the lack of work put into this game, not saying there was no work at all or the game is bad, I’m just saying that this game needs a little more working on.
The game is fairly entertaining despite the lack of very much challenge or anything beyond just web swinging. The major appeal of the game is mostly the idea of the “spidey-sensor,” which detects your small cardboard cutout of Tom Holland from your cereal box in game. But even then the app can have a hard time detecting the sensor from now and then, which can make the game a bit frustrating. And since the game is built around this mechanic, playing the tap mode doesn’t work the best either and feels lack luster compared to the sensor mode. But overall, this is a game I saw on the back of my cereal box while munching on some fruit loops, so I really didn’t expect all that much.
This game is pretty challenging, trying to hold up the cardboard sensor and aligning it in time to keep moving, though there is a bug where the screen goes black when you go to play again. The sound still works and the sensor does, but the visuals aren't there. There is also a tap mode for if you don't have the sensor with you and it is slightly easier because you don't have to hold the cardboard up but still fun.
Connect your Spider-Man™ character through an exclusive Kellogg’s® game piece found on specially marked Kellogg’s packaging, and control Spidey as you...