Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Neron's Brother SARL · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game it’s great I’m even at 11-2 now but if it’s ok please add sword upgrades to the small sword you have can you like make the sword like the purple minion with the sword that shoots and please add the hammer and the Spear of chapter 10 in story mode from the minions but one more thing please add a slam ability and also can you make a upgrade that makes us big. But one last thing please just please add upgrades that makes up grab things like enemies and be able to slam them to the ground or punch but thank you. Your game is amazing, great and AWESOME one more thing please add the laser shotgun.
this game is good and all, but the sword physics are trash it doesnt slash very good it swings like a crippled grandma lifting her walking cane and unlike most people who downloaded this game i made it to the end but the final boss is genuinely impossible to beat. it shoots tentacle spikes at you and slashes at you with them and are practically undodgeable so you have to tank so much damage to the point you cant use your abilities at all just to stay alive. not to mention the mini boss that can spawn along with it with the same tentacles, now mix that with the hard to master controls and the floppiness your character has and you have a impossible boss. please nerf
Positives:I really had a great time playing through campaign. Creative bosses, great story, good weapons, amazing combat, intriguing enemy’s, and most of all, the procedurally generated levels. This feature really gives this game replay value, especially since the campaign isn’t that long. What I have been doing recently while playing this game is, playing the last 10 levels of the game over and over, trying different weapon combinations (The reason I chose the last 10 is because all of the enemy’s feature in this level (besides the spitter for some reason) and are equally distributed throughout the level and a certain faction of enemy isn’t prioritized to appear more.). And since the levels are procedurally generated the levels don’t get that repetitive.Negatives: First of all, the cliffhanger ending. Second, I hate that when you get hit by the enemies it stops you from completing your attack. Side note, the wolverine claws are horrible, why is the hit radius not on the claws themself and instead on some green slash thing, and if you want to keep the slash thing, make it extend all the way to the claws, not just floating in the air. Third, I also hope more weapons are added to the game, like the grapple hook that one boss had. Fourth, there should also be some sort of infinite mode since the levels ARE procedurally generated so I’m assuming it shouldn’t be that hard to do.Just a Question: Will you make a game similar to Supreme Duelist but with the mechanics of this game? If you do that would be pretty cool.
Stickman Project Rebirth is a 2d action-adventure physics-based stick fight game. Fight in a giant futuristic laboratory and discover the mystery behi...