Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Blaro · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great app just kinda a lot of ads but if you just close it and reopen it lets you do what you were trying to do. It definitely can use an update to when you’re sending multiple trades at once and they all get accepted, I have to go back and cancel a bunch of trades cuz they don’t cancel themselves after one has been accepted. I keep getting bad reviews because I have to choose between multiple accepted from the same card and cancel all the rest of them. Can we please make it to where when one is accepted for a specific card, all the other trades are automatically cancelled?? I will raise my rating if it gets fixed
Where do I even start?!? I’m about 2-3 weeks new to this app. And no less than 4x over those few weeks, the app’s feature crashed, I had to relink the app to FB. But then it happened again, and gain, and again and again. Who pays for a subscription and then have to be their own tech support for it. The tech response when you submit a ticket is very slow. They’re constantly telling us what WE need to do to fix issues instead of simply fixing the matter themselves. Plus the series of games within the app are far too many/busy. Just overwhelming as a whole. I don’t want to play several more games in addition to the main MGO game. It’s distracting. I get the point of it being to help earn points to cash in for stickers, but simplify it into one in-app event for the app so your players aren’t all over the place. Far too ambitious. Gives me spaghetti brains just thinking of it. Heard of the term: less is more!?!? Simplify the in-app game. Font is sometimes hard to read. Colors on the multi-tab desktops don’t compliment each other and may require u to wear glasses or dim the screen light to make sense of the text. Has the potential to be an incredible app but needs some work and don’t on it. Now when I don’t have to worry about in-app games and crash issues, the shields are very helpful to the MGO game and the trade resources are really good. Just consider streamlining the other stuff
It’s a great app to get your albums closed but would be nice if when one of your trades has been accepted all others you sent for same sticker become invalid. Also, if you accept a trade, finish it right then, don’t wait a few hours because most likely the other person is waiting on you. Seems to happen to me a lot! It’s very frustrating when your literally about to close your album. Other than that, Amazing!!!
Sticker Trade revolutionizes the way you exchange stickers in Monopoly GO! by providing a seamless, fun, and efficient experience. Automatically sync...
| Name | Price | Type |
|---|---|---|
| Coins & Gems Starter Pack | $1.99 | One-time |
| Weekly Subscription | $1.99 | Weekly |
| Monthly Subscription | $3.99 | Monthly |
| Coins And Gems Adventurer Pack | $5.99 | One-time |
| Coins & Dice Hero Pack | $9.99 | One-time |
| Coins And Gems Hero Pack | $9.99 | One-time |
| Yearly Subscription | $14.99 | Yearly |
| Coins & Dice Champion Pack | $24.99 | One-time |
| Lifetime Subscription | $24.99 | One-time |
| Coins & Gems Champion Pack | $24.99 | One-time |