Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sneaky Panda · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I would be interested in knowing whether or not this developer has been in contact with the developer of Luck Be A Landlord, and if they were cool with Spincraft’s use of their content. Otherwise, it leaves a bad taste in my mouth- because it appears to be taking advantage of a small developer’s financial inability to take legal action. A big publisher could and would instantly pulverize something for being this derivative of one of their games. That being said, Spincraft was published on mobile before Luck Be A Landlord (which was still in Early Access, so it took some time to come to mobile) and probably won’t be released on PC, so it was not intended to replace it in the market. If the other dev is cool with it, I really don’t have an issue with Spincraft. It does add its own minor features, and the major addition of the original “RPG” slot machine is solid, but takes some time to unlock. As of right now, the monetization is fine. It’s an excellent free to play roguelike with no timers or booster gimmick. Ads are infrequent and short, which makes the pricy ad-free purchase unnecessary for a fun experience. All other monetization, though there is a lot, follows a pay-to-win-faster system that I appreciate. Basically purchases that feel like adding shortcuts on top of a regularly balanced game experience. Unfortunately, at the moment this game is also a huge battery drain, and makes my phone overheat in a chilly room. While that trouble led me to buy and play Luck Be A Landlord, which was a positive, I would still like to play Spincraft and I can’t for that reason. Depending what the problem area is, a battery saving mode could be a great addition.
I never write write reviews but this game has potential! Really really fun. But sadly once you fine what works there’s no point to try any other combos. Ex if you go flowers you can get to 30+ every time no problem and get almost 10k a spin! Nothing else in the game scales like that. So why would someone ever deviate from that stray knowing it isn’t going to be any good. Since the game is about getting far to level up . Also the perks upgrades need to get better. They don’t really help at all. Also there needs to be an auto spin function. Especially since I can get my core items when I go flowers I don’t ever need to pick another symbol. I wish I could auto spin and save my picks for later. But seriously awesome game. Needs better perma upgrades that feels like you did something Or maybe implement a perks system where u can spend extra cash to upgrade a perma perk. Idk. So many ideas. I guess It got full and repetitive for me But more fun perks or perma upgrades would definitely change the game for the better. I get sick of just searching for the same items. But seriously make better perma upgrades. Or allow your self to spend extra cash you get spinning to get a perma perk or a perk system. Since it is a rogue like Also please make it so I can auto spin and save my upgrades for later!!! And better upgrades. They get repetitive especially since some don’t really do anything
SpinCraft is an easy-to-learn experience based on the premise: What if you can add symbols to to the slot machine as you are playing? But these aren’t boring Vegas slots. Instead, SpinCraft has a whole ecosystem of “roguelike deckbuilding” symbols, archetypes, and items/artifacts. This is SpinCraft’s strongest point, and the variety of synergies and possible builds turns even the repetitive task of pulling the slot machine lever into an “adventure.” But SpinCraft and Vegas slots still share that one frustrating trait that winning or losing ultimately comes down to luck, and this is where I feel conflicted. “RNG” is a staple in the roguelike genre, but the SpinCraft slots medium takes it to the extreme. In your typical roguelike, there is usually a point where you can rely on player skill alone after achieving a sufficiently strong build. But in SpinCraft, you are **always** at the mercy of RNG whether at spin 1 or spin 100. But can I really complain? Isn’t that the nature and appeal of slots? Perhaps it’s my fault for expecting control over a slot machine. So despite my frustrations, I’m giving SpinCraft a full 5/5 stars.
Welcome to SpinCraft, the ultimate roguelite deck building RPG game! Spin, match and win your way to the top with endless combinations and challenging...
| Name | Price | Type |
|---|---|---|
| Kinoa revive bundle | $0.99 | One-time |
| Small Gem Pack | $1.99 | One-time |
| Loot Goblin Pack | $2.99 | One-time |
| Special offer revive bundle | $2.99 | One-time |
| One time deal | $2.99 | One-time |
| Medium Gem Pack | $4.99 | One-time |
| Ads remove offer | $7.99 | One-time |
| Season Pass Premium | $9.99 | One-time |
| Both ads removal discount 3 | $14.99 | One-time |
| Both ads removal discount | $16.99 | One-time |