Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Teresa Dymek · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
***SPOILER ALERT*** Enable us to build worm hole gates. Add fleet command instructing a ship in your fleet to defend another ship in your fleet. Why does time progress only for the system in which you are currently located? I understand that depending on the size of the star within a system that gravity could change the speed at which time passes but to put a system on FULL PAUSE because you are not currently in it is ridiculous. How are we supposed to make ship parts and earn credits within systems that we have built up and set in motion to be self sufficient? Isn’t that the whole point of the game? Why can’t we leave a system to retrieve commodities for a trading/smuggling mission? Compartmentalization of systems for missions seems shortsighted.
Game is great on storyline, battle, and trade but it needs a battleship class! Edit: for those complaining about the storyline I completed it with the Cobra ship only needed a normal fighter to bring down a ton of ships so if you think storyline is hard it’s really not so stop trying to kill yourselves in-game as it’s easy if you actually think about both normal ships and capital ships (don’t know why I like killing dreadnoughts but they should be hard not easy that is if you have a couple bombers for big fights only use them when the weak turrets are destroyed then use the bombers to take out the stronger turrets and especially the high-damage ones!) even took out ships that had better stuff than I did don’t even have a gunboat and yet am able to kill stronger ships trick is to have 2 ion cannons and 2 plasma cannons and fire at will right behind the enemy ships that you’re having trouble with!
I have looked a long time for a game like this! - You can play OFFLINE. Yes!!! - Space combat is actually fun thanks to the convenient “lock” feature that even works with guns. - You can own and bring multiple ships into battle and take turns flying them whenever you need to. - The trade system is simple and easy to understand. - The graphics are amazing and remind me of Everspace. - You can customize your ships with better stats or more guns. - Your ships have an incredible attention to detail. If it says your ship has 4 guns, you can count 4 guns. If you returned from battle with only 3 missiles, you will see 3 missiles. If you were damaged it will show that too. - This game does a lot of things, but it does them all in a very simplified way that doesn’t require a Wiki or hours of tutorials and research. - You can own space stations and manufacture goods. - Every place you land has a unique background. Sometimes you even land on the planet itself. - Story and narrative is very minimal so you can focus more on the action. - I’ve enjoyed this game much more than EVE Echoes, Infinite Galaxy, Second Galaxy or Star Traders: Frontiers. - To the Developers: Thank You! It is the simplicity of this game that makes it so much fun to play!
Space Commander: War and Trade is an ultimate single player space-sim featuring spectacular graphics, intuitive combat and deep mechanics. Various cam...
| Name | Price | Type |
|---|---|---|
| 1000 credits | $0.99 | One-time |
| Remove Advertisements | $0.99 | One-time |
| Unlock T16 Rex | $1.99 | One-time |
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| Unlock G-4 Gidorah | $2.99 | One-time |
| 20 000 credits | $4.99 | One-time |
| 50 000 credits | $7.99 | One-time |
| Mega Pack | $9.99 | One-time |