Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Perfeggs · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Initially, this game was pretty interesting. Merge to make monsters to battle it out. Each stage has several rounds, which they call days, with a boss at every 10. Caught on pretty quickly that leveling up would take actual money, and I did buy a pass because I was enjoying playing every day. After a couple stages, it started to take FOREVER to complete one, not because of the difficulty of the stage, but the “fight” part just took too long. You can watch an ad to speed up the fight, but I hate ads, so I endured. At the 15th stage, there were 40 days. I was ok for the first 30 days, but the last ten made me miserable. By day 37, I was fairly certain I didn’t want to play this again.
I’ve been playing this game for a while now and I have had a lot of fun with it. I’ve always enjoyed Tower defense games and the match 3 puzzle is a fun twist. What I don’t like is how aggressive and intrusive the pay to win is. You are constantly bombarded with things to buy. On top of that some levels are blatantly designed to have such a high difficultly curve to make you feel like “if only I had a better unit.. maybe I’ll just spend a little to get one..” I’m all for challenging gameplay and puzzle solving but the way this game goes about it feels kind of dirty. Chapter 14 is especially bad. With dozens upon dozens tries and every monster combination it just not possible to beat fairly and you cant get more units until after it beaten. You have to have insane rng luck and even then it’s not guaranteed If you play it casually it’s fun. But I wouldn’t recommend spending money on this game purely on principle
I don’t see the need to spend also like the reward system for watching ads enjoying this greatly also not sure if the retaining skill is actually working or I’m not sure what it does either way it’s really fun. I’m now noticing that there needs to be a way to earn gold cuz as they get higher in lvl it requires more gold and you can’t just focus on one unit or your main four and maybe if you change your units your gonna need gold for them as well.
The peaceful monster forest has been invaded by brutal heroes! Become a heroic big devil! Guard the peace of the forest! Merge your monsters! Set up y...
| Name | Price | Type |
|---|---|---|
| NEVERGIVEUPGIFT_V1 | $0.99 | One-time |
| SAMLLPACK_V2 | $4.99 | One-time |
| Periodic Purchase | $4.99 | One-time |
| GROWTH_SMALL_FUND | $6.99 | One-time |
| SUPPLYPACK_V2 | $6.99 | One-time |
| SUPPLYPACK_V3 | $9.99 | One-time |
| Pass Activity | $9.99 | One-time |
| BATTLEPASS | $11.99 | One-time |
| ADVANCEBATTLEPASS | $14.99 | One-time |
| EXPERTGIFTPACK_V2_1 | $19.99 | One-time |