Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playshore, S.L. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The biggest problem with shooters on the phone is size this is tight but it’s big enough that it’s still fun to play. It’s a unique game and has a great look and quite easy to understand mastering is clearly another story.
(Edited) I remember this game back on my iPod 5 (iOS 6), but it was called "Skull Legends" (by Playshore) back then! I don't know what happened, but I am thrilled to see it back on the App Store! I instantly downloaded it onto my iPad (iOS 10) look forward to diving back into it as soon as I get a chance. I hope it hasn't changed too much 😉 I will edit this review later. Ok, I've had a chance to play it, & while the gameplay is still very much the way I remember, some aspects have changed in order to make way for iap, which is unfortunate. There are a lot of optional ads, for things like refilling arrows & opening chests, that never used to exist. I don't mind it too much here, but the ads are definitely excessive & should be toned down a bit. More importantly, there is a game-breaking bug on level 22 where after the first wave of enemies is killed, the 2nd wave never comes. I was [this] close to dropping $20 on the game, which I am still willing to do if they fix this issue & add more levels. Time will tell, & I hope the devs take it seriously. They have a good game here that has the potential to be great. In the meantime, thank you so much for bringing back this game to the App Store!
Overall, a fun game. Can watch adds to gain extra stuff but not mandatory...Although it kind of is necessary b/c they don’t give much gold otherwise. Few small grievances: 1) you shouldn’t have to watch an ad in order to open a chest along the path that you’ve worked your way up to and earned already, those should be free. 2) on level 14 zombies against your barricade on the far right are partially off-screen and can’t be hit with arrows. 3) major glitch on level 15. About 50% of the time a wave of zombies will end but the game will not move you to the next wave. It just keeps you there indefinitely even though there are no more zombies coming. You are forced to exit the board and lose your energy points
Skulls are coming! And you are the only hero in the realm. Take your bow and arrows, aim from a tower and shoot your enemies to stop every wave! The f...
| Name | Price | Type |
|---|---|---|
| Orbs Pack 2 | $3.99 | One-time |
| Heap of Gems | $4.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Heap of Gems | $4.99 | One-time |
| Membership (Monthly) | $5.99 | Monthly |
| Pouch of Gems | $13.99 | One-time |
| Skull Pack | $13.99 | One-time |
| Event Offer | $17.99 | One-time |
| Chest of Gems | $44.99 | One-time |