Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗CogiMachine · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
To start. The atmosphere is nice and spooky with how it’s abandoned but not too rundown. It’s not common that I see a mainly water based horror game. At least with how this game does it. The monsters design is unique with its reminiscent of Yokai and other mythos and doesn’t really seem all that scary, Up until it begins to chase you ofc and that short but effective chase theme plays. It’s not overly difficult on higher difficulty game modes. The story is nice with how it’s supernatural with the monster was once human as heard in the tapes and ending. All in all. A very good and well made horror game with an interesting plot and story with nice controls. Atmosphere, gameplay and ways to fend or lose the monster. And is just great with its presentation. Not many complaints or problems at all that I could think of. This is great! And I would love to see more work like this!
About operation on smartphone -> 【View Mode: Landscape only】 【Player operation】 Move: Left hand - operate the virtual joy stick at the bottom left o...