Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Clement Auvray · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is a fun game, but it gets too easy too fast. There needs to be more Worlds. Four Worlds just isn’t enough.
There is still a bug in the game, once in a while it won’t allow progress to the next level. Also, I’d like more worlds and better planes. It’s very fun and I love the concept. It just needs more work. I’ve also noticed that it doesn’t have accurate world completion counts. I’ve defeated world one several times and it says I only got to wave 21. I’m anxiously awaiting some good upgrades to the game and bug fixes.
I am enjoying the game but a bug keeps surfacing. After finishing the 12th stage, it says Wave Cleared, but then won’t progress to the next level.
One versus all, destroy all enemies to free the world from evil forces! Acquire abilites to increase your plane's fire power.