Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yang Li · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
1. No way to remove ads all together, should have a $2.99 or something 1 time purchase to revive without an additional the first buy + lock in the 3x collections. 2. Embarrassingly pay to win given that it gets progressively more impossible to bypass levels without reviving. 3. Ads are totally broken on iOS, and force you to open the App Store dialog, then resuming the game in the background and you die anyways after having watched the ads, forcing you to either wipe or spend money. 4. Earning is super bugged, and doesn’t update consistently when the app is back grounded or closed. Best I can tell I have to play a full round before the earn collection amount is properly updated? 5. The 2020 spin the wheel thing... at least state the odds of the options because it’s so obviously weighted & feels incredibly manipulative. 6. Energy system is super aggressive imo, would be nice to have infinite for a one time unlock or for people being able to use an ad watch for an additional play. Overall, the actual gameplay, while often incredibly infuriating, is pretty fun. I feel like there are some pretty frustrating things from a game design perspective (e.g. certain secondary weapons make it way more likely to have enemies come up from behind) but I think that stuff can more or less be forgiven if it weren’t for the points above making everything about losing the game impossibly frustrating.
I usually watch ads fur the bonus rewards , but now even when you don’t want the bonus rewards an ad still plays . I know longer enjoy the game because there’s to much ads and the ads are extremely long . Remove the access ads as no One really gets any thing from Ads so all in all there actually pointless no Need for them to be there at all besides the bonus rewards we get .
The game is good and I enjoy playing it. I’m upset because I got robbed. I wanted to buy 1500 jewels. Your game took my money and didn’t give me what I paid for.
"Warning! Space alien invaders attack! Warning! Dust Raid! This is not a drill, this is Alien Invasion!!" "Code Red! Space Dust has spread throughout...
| Name | Price | Type |
|---|---|---|
| Diamond 100 Add 100 | $0.99 | One-time |
| Diamond 500 Add 500 | $1.99 | One-time |
| Diamond 800 Add 800 | $2.99 | One-time |