Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sugarscone · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
You can watch ads for in game money. They’re crazy long. More than 30 seconds. However, the real problem are the ads that it randomly throws at you mid game
Need to be able to level up holding capacity and speed of player not too much but 3 items is a hassle Need a place to set down pharmaceuticals for people. Throwing them away and then needing to grab them again in a few seconds is annoying Other than that I definitely enjoy playing it! Adding neighbors and making a neighborhood and maybe extending further was a great idea
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