Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Theodore Peterson · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I LOVE this game and it is amazing, I like the simplicity and the gray background is perfectly fine. The only things I would change are the fact that you look around with the joystick but that’s also not too bad cuz you’re fighting a lot. And the insanely powerful boss! I can spend half an hour on the game and be at 15,000 score wise and still can’t kill the boss. You can’t team in the game and it’s impossible, I don’t even know what the reward is for killing him either
I just downloaded this today, and I love it. Tons of potential, fun to play, and good design for a game that looks pretty new. I only have two issues with it. The first issue I have is that we shouldn’t have to use the joystick to move the camera as well. The other issue (and I’m not sure if this is because of my internet, or if it’s a common issue) is that it will freeze after a few minutes of playtime and then won’t unfreeze unless I restart the game, and then I lose my progress. Other than that, it’s a good game and I 10/10 would recommend to my friends if the issues get fixex in later updates.
Game has potential but i wish the world was a bit more immersive than just gray landscape with different color squares, also the ability’s are far too hard to click, user interface should be improved and more legible, the different color numbers which make up the abilities really mean nothing to the player. And they are far too difficult to click. Perhaps making one able to switch between classes, I. E. the different colors, with the 3 of abilities of each color appearing large on the scree, easy for the player to use would solve this issue
In a world where living crystals wage war in the deepest caves, you must strive to become the most powerful crystal of all! Enter the world of Shards:...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $3.99 | One-time |