Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗cookapps · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The great thing about this game is that it’s not required to buy stuff, and that the ads are only if you want additional rewards not forced like most other games. Fantastical music, fun story tidbits, beautiful characters cards and models. The core mechanics work really well. You forge to get weapons, than as you level up the forging the companions get levels too, and you bounce back and forth upgrading your hammer and skills to make better and better gear.
I really enjoy this game and the ease to earn diamonds and the progression. I have put some money into the game but not everyone is able to. This makes the current “Lucky Wheel” event a bit unfair to f2p players. The event gives you 1 spin per day and the first reward chest is earned at 35 spins… the only way to have an inkling of a chance to get a new hero is to spend $20+ which is a bit harsh. As stated above, I really enjoy the game, but if the game keeps steering toward this “money-hungry” outline, I (and I’m sure many others) won’t be able to keep supporting it. Please give the players who don’t have the means to pay hundreds the chance to earn event rewards with gameplay and try not to steer toward a pay to win game
Fun game, super easy to play for free as well. The only reason I don’t have 5/5 stars is because of the in-game stats and their lack of explanation. There’s a lot of additional stats that later game gear and upgrades can give you, but they are all abbreviated and I don’t know what half of the abbreviations stand for and I have no idea where to figure it out either. I’d think that clicking on the information button next to my power level and opening up that menu would give me a better idea, but they’re the same abbreviations in there and clicking on the stat in question gives me nothing. Like I understand things like “EVA” and “DMG RED” but start getting confused on ones like “CTA” “BB” “AB” “LS”. Where can I determine what these mean in-game?
Self-Service Knights: Idle RPG - Embark on an exhilarating adventure in this action-packed idle RPG where your dedication shapes the battlefield! Cast...
| Name | Price | Type |
|---|---|---|
| Daily Smithing Pass | $0.99 | One-time |
| Standard Pack 1 | $0.99 | One-time |
| Starter Package | $1.99 | One-time |
| Standard Pack 2 | $1.99 | One-time |
| Brooon Package | $4.99 | One-time |
| Standard Pack 5 | $4.99 | One-time |
| Ad free Package | $7.99 | One-time |
| Hood Package | $7.99 | One-time |
| Standard Pack 10 | $9.99 | One-time |
| Standard Pack 18 | $17.99 | One-time |