Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Wildlife Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game simply deserves a standing ovation. This game is amazing. It makes you think and what I just realized you have to solve rooms and you can decorate. It makes you collect these little clues you put them together. I mean, download this game please it’ll get you deleting games that you’ve already have on your phone and make this the only game because this is the only game you need will ever need to play. I mean this should be posted on Facebook. God bless you guys for putting together an awesome game and thank you thank you so much for this game and I’m so happy. I downloaded it and I am keeping it.
I used to really like this game. The premise was clever and you can earn coins to buy power-ups and extra moves through regular gameplay. I like the skyscraper caper competitions. This was a really fun game and I’ve had a lot of fun playing it. I have been stuck on level 869 for literal weeks, maybe a month at this point, and while I used to play multiple times daily, it isn’t very motivating to open a game just to do a daily puzzle, lose 5 times in a row, and then wait for my lives to refill. Usually the super hard levels will leave me stuck for a day or two, maybe a week if I’m busy and can’t play much, but this level feels impossible. Personally, I feel like the bushes should be a higher priority for the firecracker when it selects a tile to clear than the cages and peacock feathers, because then maybe the board wouldn’t get entirely swallowed up while I’m trying to open up the middle section to work my way over. I really like this game and would like to keep playing, but I don’t keep games that create more frustration than enjoyment. I hope to see some balancing soon, or I’ll probably end up deleting it.
This game has real potential, but they make entirely too easy. What seems like a combination of an escape room with mini games in the ads, is really just a standard match 3 with a children’s story you can click through. All the “clues” are pointed out to you. The “puzzle” rooms require no thought to navigate. Also, it was quite frustrating not being able to skip the tutorials. I get why they have to be there - not everyone has done match 3 games before - but when your game play is identical to thousands of other match 3 games it’s incredibly annoying for experienced players to have go through them again. Give us the option to skip tutorials if you are going to copy the same ‘match 4 to make a row blaster’ and ‘match in a T to get a bomb’ every other game does.
Expose a secret society of puzzle-loving villains! Your best friend, Brooke, has stumbled upon the Secret Puzzle Society and is in over her head. Win...
| Name | Price | Type |
|---|---|---|
| Coins Small | $1.99 | One-time |
| Starter Pack Sale | $3.99 | One-time |
| Sale Pack 4.99 | $4.99 | One-time |
| Coins 2 | $5.99 | One-time |
| Sale Pack 7.99 | $7.99 | One-time |
| Coins 3 | $9.99 | One-time |
| Sale Pack 10.99 | $10.99 | One-time |
| Coins 4 | $19.99 | One-time |
| Coins 5 | $49.99 | One-time |
| Coins 6 | $99.99 | One-time |