Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Colin Lane Games AB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First off, I love this game. Simple and sweet. Just what I like in these types of games. However, so many things could be added. To list off the ones stuck in my head, new moves (pin to the ground and get one or two hits in, bounce off the ropes into any move, combos, etc.), more tag teams and more characters, short and comedic bios for each and every team and character (since many of your characters are spoofs of actually people or characters, you could write something along the lines of their actually story, but with subtle jokes), crowd noises when hit, commentators, more statistics for characters ( speed, strength, pin, combo, defense, all labeled from like 1 to 10), new modes with actually storylines. A new currency;tokens! Tokens will replace coins. You get 1 token if you beat the enemy 3-2, 2 if beat 3-1 and 3 if you beat them 3-0 and for the best out there 5 for 3-0 and not getting knocked out. Now you can determine pricing for winning modes. With tokens you can get characters at your own will and not at random. The characters cost is determined by their statistics. Let’s say the best character in the game had 10/10 for each stat, there’s five stats in total so 10 x 5 = 50 tokens. Like I said, you guys making this game could change the prices. If a character had a total of statistics from 0-10, they would be a basic character, 11-20 is advanced, 21-30 is rare, 31-40 is mythic, 41- 50 is GOAT or Legend or Legendary. For tag teams every thing is double, one teammates stats combined with the other for the total. Going back to tokens, you could buy like 25 for 5 bucks ,50 for 10, and 100 for 50, create a subscription or something with certain guidelines that don’t make the game boring like 5 tokens when you come in to the game when subscribed but not things that directly affect gameplay like a mode that’s only accessible with a subscription. That’s enough rambling from me. I love to share more ideas with the team. Greatest of luck to you guys and your game.
This game reminds me of your other fighting game Wrassling...it’s very funny...I would like it if you added more modes like a sandbox mode or a timed match mode...and if you explained what the flip thing is that you are able to do...for those of you who don’t know what it is you basically jump onto the rope holder as if you’re about to leg slam someone...and then hold the jump button to slowly jump off... when your character has reached it’s maximum jump height (when he is falling back down to the ring) let go of the jump button and quickly hold the button again and he will flip until you let go of the jump button...or when he touches the ring
Sounds weird, right? Well the gameplay is actually really fun and for the most part it plays out really smooth. The issue to me is that you feel like you are working towards nothing in the game and the progression is simply a 3 quest to do list with a coin reward. Very simple quests that you complete and then are given a new set. You can unlock a max stat wrestler your first pull for 400 coins and from there you are just dominating anything you play. I got Bigfoot my first and Hulk my 2nd and everything was simply too easy, though it’s fun to dominate endless rumble it gets boring quick. This game desperately needs to career mode where you start with some jobber (maybe customized?) with little stats and you slowly fight your way to the top while increasing stats and whatnot. That sounds fun and challenging. Even a multiplayer would give this a lot of replayability. For now I don’t think I’ll play much more but the hour I did play was definitely fun!
Welcome to the chaotic world of Rowdy Wrestling! Use dropkicks, overhand smashes, steel chairs and more to stun your opponent then suplex them out of...