Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Simon Zvara · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have to say after playing this game I am genuinely impressed even though this right here is kind of lost media and you really have to do digging to find it. It has mechanics in the game that are really unique and efficient at building, manipulating and modifying objects and even though the controls may seem weird at first, they are Fairly intricate. You can develop intricate designs whether it’s a weapon you wanna make a car plane a rocket or whatever and use a simple shapes, which can genuinely make something impressive five stars for me I love it.
The app includes a lot of features which is cool, but it makes it harder for someone to understand how to use it. I think the whole drawing shapes process should be changed. - Without a snap to grid option, when drawing new shapes. - draggable options window. So that when you are editing something on the right of the screen, the window can be moved somewhere else. - Create names for layers and for collision groups. - on iPad, the display buttons are really small. Would be useful to be able to resize. Adding labels to button groups would make it easier. (Shape, anchors, selection). - I’m not sure if there is a way to pinch to resize shapes, but I was never able to figure that out.
I don’t know how it happens? But the only way I can stop it is by setting the music to 0 then wait for a while and then setting the music to your desired amount . its weird . Anyway this is a good game . But why do people have to sign in with the Apple Store but please add more ways to sign in because I can’t sign in with the Apple Store .
Build. Play. Destroy. RobotMania is a creative physics sandbox where you can design, program, and play your own games just like in Roblox or Minecraft...
| Name | Price | Type |
|---|---|---|
| Monthly Supporter | $0.99 | Monthly |
| Full Game | $5.99 | One-time |