Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Logisk Studio Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is simple, but very clever. It requires to you to remember what you did before in order to progress. But that means you have to think not only about what you did, but what you’re going to do. So you’re constantly switching back and forth (especially in the later levels) between thinking into the future and then back into the past. It’s incredibly satisfying, and not overly challenging like some games. I would say it’s struck the perfect balance of being challenging and rewarding. There are currently only 77 levels, so you may only get a couple of hours of gameplay out of this, but at the “end” it says “Stay tuned for more to come”, so here’s hoping the developer continues to innovate and deliver more levels.
I never write reviews, but felt like this game deserves one. This is a puzzle game that uses spatial logic sequentially. Not a new concept, but the new game mechanic added to this is that distinguishes it from others is that it combines the ghost car concept from MarioKart and gives the ghost “physical properties” that differ from the original. To continue with the analogy, imagine you shooting a red shell at the end of lap 1. Now you’re driving in lap 2 and at the end of it you see your past self shoot a red shell and this time it hits you. Definitely check it out. To the devs, please add a game mechanic of single use filter cloaks. You can equip your current and also drop it where a ghost running over it would then have the cloaks properties. Keep queuing the actions the same way just use a double screen tap to de-cloak
This game is amazing. From the preview, it looks as though it is just a slide and complete game, but there are far more features than its initial impression. The tutorials show the “easier/basic” levels, but the game’s difficulty increases with each level. It has kept me engaged for the last couple of hours! The one think I cannot figure out is how to sync it with my iOS devices. I’m signed into my Game Center account on both my iPad and iPhone, but it starts at level one on my iPhone if I try to pick up my progress from playing on my iPad. I’ve gone through the settings several times. Is there something I’m missing? That said, I give the game five stars, with the exception of the syncing issue, but that might be user error too! Great job developers! Please reply if possible. Thanks!!
The Chronos Principle is a beautiful journey through a series of intricate puzzles that explore the concept of time manipulation. Immerse yourself i...