Resident Evil Survival Unit
Aniplex Inc.v1.5.4
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Reviews (3)▼
I have to write another review, because this is becoming a pain in the behind. I absolutely love this game, haven’t had this much fun playing a game in longer than I can remember. I don’t usually play these types of games, but I saw your ad and the story line is what drew me in. The beginning of the game was really hard for me, but I’m an old lady, so that’s my excuse, lol. I’m figuring the game out as I go, and I’m having a great time with it. But I have a complaint, only one, but it’s really bothering me. Ok, so when there are directions, or leads or anything written that pops up, ITS ONLY UP FOR A HALF OF A SECOND!!!!! I’m a fast reader, so I know it’s not just me. Please can you leave things up for AT LEAST A FEW SECONDS?!! Please. I feel like I’m missing so much of the game because I can’t read fast enough. I’m not a computer, I’m a living breathing human being who needs more than one half of a second to read the directions and clues. Other than that, I’m very much enjoying this wonderful game. The developers, the writers- whoever is responsible for this incredible game- THANK YOU. You made one little old lady very happy. Merry Christmas to all the team at Resident Evil.
I’ll be honest, when this game was first announced, I wasn’t exactly sure what to expect. I’ve loved everything Resident Evil since the original trilogy, and I’ve continued to support the series throughout its many unique releases. What I love about this game so far is that it makes an actual attempt at capturing the RE experience seemingly from the POV of a fan. The interesting aspect of the gameplay is that it includes puzzles from previous games, namely ones you’ve likely seen from the remakes. Things like mini exploration, inventory management, document reading, and tons of Resident Evil related homages from past games. The soundtrack is a mixup of past games remastered in a way that doesn’t take away from their original sounds. (I’ve heard the OG RE 3 raccoon city OST!) aside from the exploration sections, they’ve included these sort of horde modes where an onslaught of different types of zombies run towards your characters. Each character has their own special ability that can be selected after a cooldown as a way of strategically setting up the battlefield. Then there are aspects of the typical phone game where you have a large map of buildings that you can sink supplies into (like you’re playing FarmVille) you get the option to purchase currency and speed up upgrades for building as well. Do the game characters pop up in meaningful ways that make total sense? Not really, but also be aware that you’re playing a phone game that very much leans on the coattails of the major games’ successful gameplay aspects. As a fan, I love this attempt at capturing the atmosphere of the games because it’s my understanding that this is the first phone game that has attempted it to this degree. If you love anything RE, this should peak your interest and give you a fun little RE experience with its own story. I’m interested to continue playing and seeing how they support it in the future. Give it a shot, you might be surprised.
The feel of the game is decent and I get that I just started the game, but the feel of “oh no, the player paused for 1.5 seconds, let’s give a hint!” is very annoying. I know how games work and I don’t need a locked in instruction like I’m a toddler. Like the bookshelf puzzle, as soon as you get the book, the game doesn’t want me to click on anything other than that bookshelf. I can’t get the quest reward yet, there’s a book to put away! So I do the puzzle as the game forces me to do and … still can’t do anything I want because the game obnoxiously wants me to explore the mansion. And if I wait one seconds while looking at the facility, the game will obnoxiously remind me I have a quest reward… yes, I know. I can read. If I’m in a level and walking the “wrong” direction or pause for a second, the game will blink at me to remind me where my objective is. It feels like uncle Carl jingle jingling his keys in front of the newborn to get its attention for the camera. And this is a resident evil game! You are supposed to search for survivors, not attack and pillage them! PvP completely goes against the idea of the game. Resident Evil is not the same premise as Walking Dead. If it was WD, PvP would make a little more sense because in that universe, all the survivors are competing for resources. WE DON’T NEED PVP IN EVERY GAME!!!!!! Stop forcing it.
Version History (10)▼
Available In (41 Countries)▼
Supported Languages (10)▼
App Details▼
Includes random-item purchases In the world of “Resident Evil Survival Unit,” strategy holds the key to survival. As an unknown infection spreads, th...
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| STANDARD PACK 05 | $4.99 | One-time |
| POPUP PACK 05 | $4.99 | One-time |
| STANDARD PACK 10 | $9.99 | One-time |
| POPUP PACK 10 | $9.99 | One-time |
| STANDARD PACK 20 | $19.99 | One-time |
| DEAL PACK 05 | $4.99 | One-time |
| STANDARD PACK 03 | $2.99 | One-time |
| LINK PACK 05 | $4.99 | One-time |
| POPUP PACK 20 | $19.99 | One-time |
| STANDARD PACK 50 | $49.99 | One-time |