Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pulse8 LLC-FZ · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
First of all game feels and feedbacks are slow. It’s not an issue if you guys are inspired from sky-force series. But when you inspired from some game make sure your game feels better than original. Red-hunt just doesn’t match the level with sky-force. I found some layout and game styles are just copy and paste.
Later stages seem to ignore upgrades (rate of fire dropped like a stone in stage 4) broken weapons (Thor shotgun-like weapon fires twice then nothing) and the ads play for longer than you’re paused when you die and trying to get an ad-respawn, resulting in an instant second death. Not only that, you’re told there are no ads for upgrades or rewards, click the video button and nothing happens, only to IMMEDIATELY get an ad once you click the button to proceed and forfeit the rewards. And then you have the nerve to ask me to spend money? Fix the bugs and I’ll gladly support with a few bucks but right now I feel I got ripped off even tho I didn’t pay a dime.
I really want to like this game however the scaling and difficulty are beyond frustrating. The base concept of the game is very familiar and could be enjoyable if not for the ease at which death is achieved in the game. One can only die so many dozen times while having to replay the same levels over and over again in a feeble attempt to level oneself up enough to attempt forward progress. There is also nothing else to play except for the main story line, try having some bonus rounds or power up levels. It seems zero thought went into the overall concept of this game, keep trying maybe they will get it right someday.
The red alert hangs over the world. No more arcade games! The planet is on the brink of universal catastrophe! Only you and your plane, the Special Ai...
| Name | Price | Type |
|---|---|---|
| Iron coat | $0.99 | One-time |
| Red Grinder | $0.99 | One-time |
| FlexLaser | $1.09 | One-time |
| Blessing | $1.99 | One-time |
| Insane sale | $1.99 | One-time |
| Alchimistry Set | $1.99 | One-time |
| Angry Bee | $2.99 | One-time |
| Fast Start | $4.99 | One-time |
| Gold #2 | $5.99 | One-time |
| Maple Fury | $7.99 | One-time |