Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Flaregames GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a really fun ARPG. The movement is done for you so all you need to worry about is your skills. You do have evasive skills too so you can sorta move manually if you need to get out of danger. Getting new loot is always fun and gear is always around your current power level. So there’s generally constant progression. My only real gripe with the game is the key system. You can only get loot if you have keys. The keys are used to unlock silver chests after every level. No keys means no loot. You can still play and complete levels to your hearts content without keys but you won’t get any stronger. Leveling up only gets you new skills. The only way to increase your stats is with loot drops. You get 1 key every 60 minutes and can only gain a max of 10 keys. You can go past 10 temporarily if you BUY(or a random add that awards 1 key) keys but that’s it. So every 10 hours you get 10 keys. That’s a little ridiculous. Every level has 3 sub levels I guess. So each level will use 3 keys. Progression just kinda stops when you run out of keys. All in all I love the game. It’s a ton of fun. I just hope the key system was changed to be less extreme. Maybe make it so you earn a key every 20 minutes or something. Or allow us to hold more than 10. I’d honestly be willing to pay for a faster key rate or more key capacity.
I played Nonstop Knight and being the name of the game NSK2 definitely fall short in comparison with the title. Firstly I understand that the game has to make money. With that being said advertising are available, loot crates are available, gem system, the coin system is available, even armory power ups are available for making money which all are being used for making money but even a key system? On a game that’s called nonstop? This is over kill. In the sense of correction and solution to the game. A quick removal of the key system is advantageous. With the coin/shard dungeons switching it into limited entry per day is better and extra entry cost into gem re-entry. (A win-win for those itching to grind more gold but have less than than the amount to buy a coin box). Concerning the coin armory purchase since it’s a random drop (all armor pieces as in helm/sword/gloves/boots etc.) if available since the armor set is in play could create better revenue since there are players who collect armor sets a chance to get it will definitely increase the odds of loot crate purchase (another win-win for producer and players). I saw some reviews about being stuck after 5 minutes which is probably at (the boss fight sneaky joe’s) the lock-on targeting system is definitely advise for skills, currently I see that the main attack has a lock-on system but the skills doesn’t which causes random mob attacks. A quick fix for attacking bosses. I hope that this helps solve some issues in the game for the devs and players.
While the first game and Nonstop Chuck Norris were good, this game play WAY differently then those two. The first being that you can no longer ascend, since those two games had that so that you can be stronger. The second being that it has the difficulty setting where you can earn better loot at the cost of dealing with stronger monsters. The last being the equipment upgrade that you now need materials to upgrade your equipment so that you are stronger. These changes were indeed good for the most part, but then there are the flaws... The first flaw is the actual difficulty of the game. The game’s difficulty has increased to the point where you need to strategize your moves before battling a boss instead of “oh, this is way too easy for me” bosses in the first game. However, there are some bosses that are indeed difficult for some players (take damp isles’ bosses for example) and make it hard for them to beat and making grinding the best solution, but this was changed in this game. This is indeed a flaw, but it’s more of a minor flaw than a major flaw, but the second flaw on the other hand is a different story... The second flaw is the game crashing over and over again. Seriously, am I the only one having this problem. This game likes to crash at random points (even though it’s not a major crash like other games that like to crash when you OPEN the app) and that’s a problem for some devices like tablets and iPads. This need to get fixed ASAP for the next update! Overall, the game’s good, but it lacks some potential compared to the first and Chuck Norris. If these bugs (and difficulty) gets fixed, I’ll be glad and this may eventually bring the ratings for this game up (so far it’s not good, but like they say “everybody’s a critic”). I hope you have a good day for those who read this long review.
The action RPG Nonstop Knight 2 is finally here! Take your knight into battle and explore exciting dungeons full of monsters and bosses. Download for...
| Name | Price | Type |
|---|---|---|
| Small Bundle of Gems | $0.99 | One-time |
| Special Offer 047 | $1.99 | One-time |
| Starter Bundle | $4.99 | One-time |
| Medium Bundle of Gems | $4.99 | One-time |
| Special Offer 104 | $9.99 | One-time |
| Large Bundle of Gems | $9.99 | One-time |
| Special Offer 237 | $9.99 | One-time |
| Extra Large Bundle of Gems | $19.99 | One-time |
| Special Offer 239 | $19.99 | One-time |
| Giant Bundle of Gems | $49.99 | One-time |