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Reviews (3)โผ
I saw this game not too long ago and the overly cute look of the game made me intrigued and Iโm so glad I did. The game is a simple turn-based, strategy game which is lots of fun. The item system is again simple, but has lots of strategy and fun to it. I overall love this small game and I am very excited to see it grow. Just look through other reviews and you will see that the 2 developers care very much about this game. The only thing that I saw that could be improved is of course, more content, but another improvement I think would be nice is a little bit of balancing of some of the items. Quick Weapon Idea: Ninja Star (Medium Range) (Ranged) (Right) The idea is that there would be 3 attack areas that it could attack evenly spaced, like a 3 way attack version of the Naval Mine thatโs not a trap with a less range.
I really love this game because everyone thinks they have to wait to get the health back. But to me, I donโt see a way of waiting for your heroes to be at full health again. I have a strategy that can make this game to where you can play like there is no tomorrow. And I am happy to tell you! But you are all going to listen up, because this is where it getsโฆ โฆCOMPLICATEDโฆ So for example, you fail a level because your hero died, right? Thatโs when you would normally quit the game for a while and wait for your hero to heal to full, right? WRONG! Your hero automatically revives to five health, making it usable again. So how I do this, I go back to the first levels and beat them without taking damage. Enemies killed have a chance of dropping hearts that heal your hero upon pickup or level completion. And the best part, you can repeat this trick without getting sued on, as the game accepts this trick no matter the cost! Hope this trick helps you all to get back to those levels you were stuck on for months on full health so you can try and try again, infinite attempts. And remember: if you die, repeat the strat! Yours truly, Joey.
Iโve played this game for a few days I I really like it. original style of combat, good learning curve, doesnโt force you to watch ads, and doesnโt shove micro transactions into your face. I actually donโt have any complaints about the game. However, I think the different heroes should have uses other than backup lives. I know they have slightly different abilities, but their abilities donโt have any real impact on combat and I would like to see distinct playstyles and different synergies with the weapons. Another thing that I noticed is that I end up using the starting couple of weapons more than any of the others that I unlocked, purely because the new weapons havenโt caught up in levels so they deal much less damage. Also, I just got to the 5th area and it says that my characters take damage every turn due to not breathing, but I couldnโt find a hero that stated it could breathe underwater. is it unlocked once you finish the final area, or or you just planning to add it later? Overall 8.5/10 game that could definitely become a 10/10
Version History (107)โผ
Available In (114 Countries)โผ
Supported Languages (8)โผ
App Detailsโผ
- Meet Kellam! The new ranger weapon specialist - The War Yoyo has been improved Fred & Dom wish you a good game!
In-App Purchases (10)
| Name | Price | Type |
|---|---|---|
| Treasure Ladder | $0.99 | One-time |
| Ruby Pack 1 | $1.99 | One-time |
| King's pass | $2.99 | One-time |
| Starter Pack | $4.99 | One-time |
| Ruby Pack 2 | $4.99 | One-time |
| Starter Pack | $4.99 | One-time |
| 7 days Ad-Free Rewards | $6.99 | One-time |
| Ruby Pack 3 | $11.99 | One-time |
| Ruby Pack 4 | $19.99 | One-time |
| VIP Permanent Ad-Free | $19.99 | One-time |