Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hiroshi Kaito · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
There’s no practice setting. They just drop you into the song with no pre-settings. You can’t slow it down. You can’t choose how to work on it.
It's impossible to play anything.
Good but I’m extremely confused about why it doesn’t have a English language setting
NicoFlickはフリック入力リズムゲームである 故「ミクフリック」の パクリ、オマージュ、リスペクト、難民先 作品です。 誰も作ってくれないから作りました。 - 楽曲/ゲームの投稿ができるのでプレイできる曲が増えていきます。(ぜひ投稿してみてください。) 【作った経緯】 ・本家のサービス...