Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Vladislav Shepotko · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Talent scaling makes it so you have too much money for how slow it is to click each talent to upgrade. I would keep playing if you added a scaling difficulty to your level making upgrading talents feel justified. Might I also consider talents after a certain threshold start to increase in gold price after every purchase so you can dump gold when it gets into the 100’s of 1000’s?
This game has a really awesome idea at its core - building turrets from individual parts, each of which influence how the turret works. There isn’t a lot here, but the potential is huge. I’d love to see more components, more enemy variety, more upgrades, as well as expansions for the core design. It’s also got no adds either, which is nice, but realistically I would except to see adds if the game becomes popular. I would urge the creator to put them between runs, or in the format of optional ads for more money in game. Overall, I really hope the devs stick with it and add to it. It feels rare to see a game with real potential these days.
I love the neon colors the turrets get when they are fully upgraded. I have a glitch i spotted tho. If you but more things then you have space for you can place items directly on the turret area and it makes it so you can not move on to the next wave. And one suggestion is you should be able to upgrade turrets mid battle. Maybe a wasp boss would be cool too. But anyway great work and hope you make more fun games!!!
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