Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Euphoric Brothers LTD · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I would like to start off by saying this is a good game. Gameplay is cool and high quality, storyline is kinda predictable but not too much, and controls are wonky. First the gameplay, you play as sheriff toadster looking for BanBan who’s gone missing. Lots of cool mechanics and cool designs. Next, the storyline. Like I said, you’re looking for BanBan who has gone missing after an attack by Bittergiggle. Now for those who have not played the main series games, it might be confusing to them, because some of the stuff in the game is mostly referenced off stuff from those games. And I don’t want to spoil the ending, but let’s just say, Banbaleena follows you throughout the game, and the ending gets really predictable. Lastly, the controls. I would like to just say, Euphoric Brothers… FIX THE CONTROLS. To start off, they show the controls as like if it was on a Xbox controller. Moving forward and backward is the same, but to jump, there’s no like ⬆️ button or A button, but rather you have to move the joystick up to jump. This is confusing to a vary of mobile players, coming from a past mobile player. It simply makes the game harder to play. Than there is the gun, just like the joystick, it’s shown as if it was on an XBox controller. And it is also a joystick, rather than a shoot button. You move it to the direction you want to shoot. The problem with this is that it doesn’t change directions when you start moving a different way. I don’t know about everybody else but, this makes me rage and is harder to play. So, in conclusion, I rate it 3 stars, for the reasons shown. (PS, COME OUT WITH GOBB 8 ALR!!!)
(and to an extent the Euphoric Bros) I know you just wanted to make a good last level but thing is after the jumbo Josh check point in the queens pouch world all the level or rooms, whatever you want to call them are FLOODED WITH ENEMYS!!! And SPIKES!!! Instead of actually thinking of a fair challenge, you decided to throw every single thing at us and it makes it harder for us hardcore players, So either change it or think of a workaround Like adding a BUNCH of healing items. It’s because I love this game and I don’t want to see it fail or have downfalls like this one. And I payed 5$ (bucks) and I want those 5$ (bucks) to be worth it. That’s all. Jermon
I really loved playing this, it was fun. Nabnab city was my favorite part! But I was kinda disappointed with how short the game was. I really wished there were a few more levels or something because I enjoyed it, and there was potential for some characters from the Banban series like Tamataki & Chamataki, Kittysaurus, and Ramamba. Hopefully there’s another Missing Banban in the future! I’d totally be on board! Also when is Nanny going to get an official name? I really don’t want it to be set in stone. Can her name be something like Nanny Moolight?
The official mobile game of Missing Banban! Languages available: - English - Spanish - Portuguese - Russian - Japanese - Korean - Chinese - German -...