Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Amirali Rajan · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Honestly, I’m new to RTS games. I can’t give a good review on how this game compares to others. I really enjoy this game though. It’s really fun trying to use everything you have to strategize and achieve victory. I’m not very good at it, so I have to put it down sometimes and do something else. Once I calm my mind, and come back fresh and try it again. That’s all I can really do until I get better. Despite not being very good at it, I’m still having loads of fun. I highly recommend this game to anyone who wants to try something new.I’ve enjoyed Amirali Rajan’s games for as long as I can remember. It all started with a dark room. Lighting the fire to stay warm. The whole concept of the game amazed me and I loved playing it. I later found the ensign, the sequel to a dark room, and I knew I had to play it. I was told it was more challenging than adr, but I wanted to try it. They were right, it’s hard, but I still tried it and really enjoyed it. A few months ago I saw a noble circle. I’m very cheap, so I didn’t want to get it at first. So, I got the prologue. It was very fun, had a great message, and left me wanting to play more. When I saw it was made by the same people who made two of my favorite mobile games, I bought it. I have no regrets, that was a fun game. I got this game because Amirali Rajan made it, and it is, just like the ones made before, a fun, challenging game. Please, if you happened to have read this far into my review, play this game and the others I listed above. Trust me, you won’t regret it.
Yes. Full disclosure: I *do* have all of Amir’s games, and they’re all fantastic. (I’ve even listened to the Dark Room commentary more than once!) To be fair, though, my hopes were low for this one. There’s lots of “own the spot, grow the troops, take another spot” games and I’ve only ever enjoyed them for a short while. What makes MIRTS different is the way you end up biting your nails constantly. “Will my troops get there before my poor injured guy is crushed?” “Will he send troops back at me and just swap spots with me?” “Has it really ONLY been 15 seconds? I need that nuke!” This is a huge success over needing fast reflexes. Instead, you need fast decisions, and you have to commit quickly and follow through. I love it, and can’t wait to see what might happen next with it. It’s the first time I’ve had one of his games and said, “wait ‘til you see this!” to somebody. It’s fantastic.
As far as RTS games go, I’m mostly familiar with Age of Empires, but while there are maybe a couple of apps that have similar mechanics, most of them nickel-and-dime you to death just so you can play them. I’ll admit I occasionally get into FTP games with IAP if they’re halfway decent (I look at it as like, my parents used to spend hundreds of dollars in quarters at arcades, so ain’t nothing’s changed) but the bottom line is, most, nearly all, are NOT anywhere near “good”. So this is a bit simpler of a game, then (no resource grabbing except in the most extremely abstract sense) but it’s a solid entry point for someone who wants to get at RTS games and doesn’t know where to start. I also really respect Amir, the developer, for just being himself and having principles he sticks to, while making good games at a fair price. Maybe I’m not as strict in my interpretation of what plagues mobile games, but I strongly encourage anyone on the fence about this game, or anyone who isn’t yet but does have strong opinions about micro transactions, to pick this one up and play it a lot. I think you’ll like it a lot.
Mildly Interesting RTS (MIRTS) is a touch-based real time strategy game that is mildly interesting. Emphasizes planning over APM. - Built with love b...
| Name | Price | Type |
|---|---|---|
| Veteran Content | $1.99 | One-time |