Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Amirali Rajan · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve been playing A Dark Room since high school, all the way back in 2013. And you know, the one thing that stuck with me from that experience was your ability to create depth, story, and emotion out of just text and a few shades of black and white. I’m so glad I took the time to try and find the game again, and now I’m pleasantly surprised to find the sequel (as challenging as it is!) and this game. Like then, these works of yours have inspired me to look deeper at the core message that can be found in the most “mundane” things in life. And in that regard, I have found a vast amount of appreciation for what you and others like you do. Your work is not without appreciation. Thank you for inspiring us, both in simple art and design, but also in hope and love. Stay safe, and keep up the great work! We’ll always support you.
Games like this one (and the others made by this developer) are few and far between in the world of mobile gaming. Games crafted by an artist, who is invested in making a unique and valuable experience. Games like this give me hope that the next generation of gamers (who overwhelmingly play more games on their phones than anywhere else) will be able to find unique and worthwhile experiences that may just leave them a little better than they were before, experiences that will makes them think new thoughts and ask new questions.
I absolutely adore your games. I have been so frustrated by mobile games. They - like you have said before - cripple themselves so that they can earn more money. It has become the norm because popular games always succeed with this business model. Look at Angry Birds for instance. They even made an Angry Birds movie. Yet here we have a creator that makes entertaining and original games with interesting mechanics and rich but elusive stories and it gives me hope. It gives me hope that maybe someday this awful business model will be a thing of the past and creative artists will bring us more delightful games that not only pass the time but engage the brain and it's creative processes. Thank you for your care and dedication.
Prologue to A Noble Circle. Always free. Acting as a glimpse into a world of hope. A noble circle, and his journey through Flatland, a two dimensiona...