Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Izyplay Game Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I don’t understand rolling out a new game when you only have an hour (if that) worth of game play to level 4. Over half that time is glitches and ads. This game is fun, however was released too early. Coming soon for level 4 has been there for over a month smh. Don’t waste your time.
So this game would be super fun and relaxing if you didn’t have an ad pop up little every few steps and when you start to break a gem. I don’t mind ads but I do mind them when it’s every few seconds that is just ridiculously to much and you can’t get anything done.
This game is so fun BUT I will not Continue to play it unless one of two things happen : either offer a paid game for ad free or make it so ads only happen when you agree to it , such as for power ups. Right now ads pop up about every 10 seconds. I didn’t have any issues with saving my progress however like another review states. I’ll be back IF those changes are made
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