Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗伟 王 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Complaints about the ads are easily overcome by making a one time purchase under $5. (Certainly worth it if you are annoyed by the ads.) Best marble shooter yet, significant variation between levels and adequate levels. You have the get 3 stars on a level to turn off the blue color for that level but can progress to the next level without getting 3 stars. Also, I’ve gotten 3 stars for all of the top and bottom levels EXCEPT the last two in each row. Think they may be unachievable.
I’m giving this game 3 stars for a few reasons. First the pros of this game: each level has multiple boards in which you start with 6 lives, the upside is when you lose them all you can just start back on the first board of each level with 6 new lives. I also like that there are no in app purchases interrupting game play. The graphics are great and the boards are challenging which leads me to the cons of this game. The difficulty is unbelievably ridiculous when you get to the higher levels of the game. You are often given 10-15 marbles of colors that aren’t reachable while the marbles closest to the hole aren’t given making the level almost impossible to beat. I get it when games with in app purchases rig their game to get people to spend tons of money, but this is just a jerk move. I like a challenge. I want to feel accomplished when I complete a level but this one issue has made playing this game unenjoyable
This game used to enjoyable but as I got to level 9 there were noticeable changes to the game, it starts to get glitchy. Got as far as 9.5. The game starts getting at glitchy at about 9.2 with the rate of the shooting balls slowing down significantly but the chain is still going fast so keeping up is nearly impossible. Shooting balls through holes they connect to the closest chain even though there is more than enough room for the ball to go through, holes closing up when they aren’t supposed to, color combination on the chain is wonky and many times the warning sound is already beeping before I am able to get rid of color chains. Having to start from the beginning of the level instead of where I left off is no fun especially when I passed some hard levels.
The newest highly popular and addictive ball game (Zuma-like) has come to the app store! Game Features: 1. Fully designed for iOS. 2. 150 exciting l...
| Name | Price | Type |
|---|---|---|
| Remove Ads | $4.99 | One-time |