Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Halfbrick Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’m only putting 2 in my own personal opinion is because it’s basically Clash Royale but you’re able to put Tetris-like obstacles. The only difference that there is, are the characters, like I said: The Tetris-like obstacle, the HP, and the layout of the map. Everything else is either exactly the same, very similar, or somehow has some similarity with Clash Royale. I only tried it out because of some friends showing me it, but instead it just resulted in me just returning to Clash Royale. It’s a cool concept to add obstacles, but it just results in slowing the game. Yeah, it’s fun to have a longer game, but it’s still ridiculous as your opponent can just spam obstacle and make a wall as if they are Donald Trump, resulting in the game becoming slower until time runs out. Clash Royale may have slower walk speed but its even more ridiculous to continuously send enemies that is just gonna get stuck destroying obstacles, while having enemies attacking through! It almost drove me to tossing my phone across the room due to how ridiculous that you can spam the obstacles!
I am very critical of games, and I have found this game to be by far the best mobile game I have ever played. The game can be played casually, but there are also layers of complexity in the strategy that can be exploited by a serious player. It is most definitely NOT pay to play. The developers have designed the game so that if you just keep patiently playing, you will eventually be able to upgrade everything. The unique aspects of this game are what make it so great. There is a mine to dig up cards, gold, and diamonds. You can pick up more stamina for the mine by playing more games. The defensive bricks are an incredible idea. Instead of just waiting for your mana bar to refill, you can place bricks. This is just the beginning. The game is awesome!
To the developers, hi I wanted to say I enjoy you’re game. It’s fun and the blocks add a nice twist to the card-tuga-war style gameplay. It has good potential. I’m Sure we would all like to see more customization with everything, from banners and avatars to units and blocks. Customization is important in games to distinguish individualism through a platform which’s gives greater satisfaction for most who play. Also I’m sure I speak on the behalf of everyone when I say we would like to see less micro-transactions and more opportunities for free loot or earning in game currency. Most people don’t mind grinding for in game currency to buy what they want or need but adding a third party currency takes away from that. I understand you must generate funds for updates and keeping this game free but there are other means, advertising offering a premium. I believe most people would actually pay a couple dollars for a game they like if it meant no micro-transactions or advertising and maybe a bonus. I wouldn’t mind: anyways do with these thoughts as you will. -
Magic Brick Wars is the premium version of the quirky tower defence game you love! Exclusive to this version of Magic Brick Wars - enjoy uninterrupted...
| Name | Price | Type |
|---|---|---|
| Halfbrick+ (Early Adopter) (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Monthly) | $2.99 | Monthly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ (Annual) | $29.99 | Yearly |
| Halfbrick+ | $99.99 | One-time |