Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Catherine Easton · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Love the game, thanks for your work. My one request would be to rebalance the probability of repeated letters—I often find I’m getting three or four of the same vowels in letters rounds, which makes it a bit more difficult to find long words. Would really appreciate if the probability of duplicate letters was decreased! Thanks!
I really like the app, but it could do with some work. Suggestions/bugs: (1) On recent versions of iOS, the locations of the buttons at the bottom of the screen mean that if you tap there repeatedly, it brings up Apple Intelligence and uses up time. Try tapping the backspace button 2 or 3 times in quick succession for example. (2) some of the “wordmix” challenges are way too easy. They contain the answer in the hint itself! (3) the randomization of the letters for “wordmix” and “conundrum” doesn’t seem sufficient. Often the answer is just sitting there in order. (4) if you get to the correct answer for the wordmix, conundrum or numbers game, maybe it should just end the round there and then? (5) can we allow the letters to be tapped on even while they are being presented (for wordmix / conundrum)? I often start tapping early because it’s obvious what the answer is even before the full set has been revealed. Then you lose time because the tap didn’t register, so the answer started at the second character and needs to be retyped. (6) The multiplayer thing doesn’t seem to work: I joined a “queue” days ago but nobody ever seemed to match with me. Maybe not enough users? (7) The “prematurely finish this round” button looks like an “I’m done with this answer” button and I often mistakenly end the round. I basically never want to prematurely finish the round while I can still come up with something better in the time allowed, and I suspect the same is true for others. (8) an absolutely killer feature would be to have a global multiplayer mode like the “Wordament” app (effectively Microsoft’s version of multiplayer Boggle), where there is always a challenge in progress for everyone to compete on simultaneously. (9) I see little icons for music and sound effects, but I don’t hear any regardless of whether they’re on or off (on a recent iPhone)
I had this game a year or two and loved it. But then it got an update and now it crashes every time I play. Hope they fix it.
word games and maths puzzles. Based on the TV game show, Countdown. Find words from letters and find calculations from numbers. Challenging, entertain...
| Name | Price | Type |
|---|---|---|
| Buy 50 Coins | $0.99 | One-time |
| Buy 100 Coins | $1.99 | One-time |
| Buy 200 Coins | $2.99 | One-time |
| Premium - Monthly | $3.99 | Monthly |
| One Time Offer - Yearly | $12.99 | Yearly |
| Discount Pricing | $19.99 | One-time |
| Premium - Yearly | $24.99 | Yearly |
| Countdown Premium - Lifetime | $29.99 | One-time |