Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Modo Game · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game has so many unique features that keep urging me to play more. There’s a detailed and quite intriguing story line, many events, so many outfits to choose from, and other factors such as guilds, debates, a kitchen and farm, ect. (more once you level up.) There are many ways to get recourses for upgrading partners and confidants. From my experience, the game also has a welcoming community to chat with. Players are kind and higher ranked players can help with any confusion in the general or guild chat. There is also a translating system that easily destroys language barriers (as I speak english while many other players speak languages such as spanish in my server.) There are a few things I would change though! Although I do remember a bit of guidance at the beginning, I wish there was a more detailed guide to get you going. Eventually, after playing long enough, things become clear. But with all the things to do, starting can be confusing and overwhelming. The game seems to be also quite reliant on real money sometimes. From VIP, to ingots (main currency to buy most things), to gorgeous limited outfits… It can be hard to get valuable recourses without guidance, but you can still get things if you learn how to do things correctly. Anyways, a lovely game (with no ads) that I would say defiantly deserves a try!
It’s time I finally write my review on this game.. First and foremost, I love this game. It’s become almost a comfort to me. To get home and log on. I downloaded it for the storyline, I stayed for the casual daily playing/tasks and the community. Now, I’ve been seeing their adds on other apps and some of the are nothing like the game. I’ve even poked fun, saying that I can’t protect the game devs if they keep it up. But in all seriousness, it’s a very good game. It has the story, the tasks, the community, events, and they’ve even incorporated outfit designs that players have made. It’s incredible how interactive the devs are. (I realize everything I’ve said is positive this far so let me clarify, I’m getting no reward or anything for this. I just want others who enjoy this type of game to try it, as it has brought me solace oddly enough). The game can start off slow if you don’t pay attention to your “quest” and the game does have the infamous currency that is harder to obtain than other- more common- currency. (Called gold ingots). I’ve seen people complain about having to pay to get them. You do NOT have to pay. You can gain these by daily tasks and saving up. Of course, it’s encouraged to buy them especially for VIP status and perks but it is not required for everything else in the game. I really enjoy this game and I hope it will continue to grow as I’ve made it a part of my everyday life even if only briefly some days.
I love this game, I’ve been playing it for almost a year now, and I don’t miss a day. As many say, it is a game that to gain more things the game offers, you have to pay, that is normal. What’s not normal is the pricing of the items compared to the ingots you gain in-game. You could easily gain without boosts, and depending your rank, no more than 300 ingots daily. You could gain a bit more if you buy their monthly pass or lifetime pass, but obviously if you don’t expect to spend money on the game, it’ll take you much more time to gain power and resources. I did read in some of the feedbacks given to bring up options to exchange silver for ingots, and I do think that is a good idea, the same for the cloud brocades. Why? Well because you accumulate si;ver, but there are rarely any options to spend it at. The new event that came about Wei Yingluo gave the option of spending silver for plates so you could move, but only gave you 4 steps, no more. 4 steps didn’t even get you half way which clearly forced players to spend ingots which is stupid. They should’ve given more opportunities with silver spending. I don’t think the game developers will see this or even bother since as long as they keep making people poorer, and they keep getting their money, they wouldn’t care..
Legend of the Phoenix is an Otome dress-up mobile game which focuses on ancient Chinese love stories. As the main female character, with every choice...
| Name | Price | Type |
|---|---|---|
| 60 Ingot | $0.99 | One-time |
| 120 Ingot | $1.99 | One-time |
| Privilege card1 | $3.99 | One-time |
| 300 Ingot | $4.99 | One-time |
| In app purchase service1 | $9.99 | One-time |
| In app purchase service2 | $14.99 | One-time |
| In app purchase service3 | $19.99 | One-time |
| 2400 Ingot | $39.99 | One-time |
| 3000 Ingot | $49.99 | One-time |
| 6000 Ingot | $99.99 | One-time |