Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DemonStudios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game so much! Me and my friend would play this irl all the time but you can’t carry a big enough piece of paper wherever you go. That’s why I especially love the pass n’ play feature. You just need one phone! However, we always have some new ideas for maps, but the map creator is kind of hard to use. I have an idea that might make it easier. I think that the buttons at the top that change the type of sprite should be removed altogether. I think that pressing the sprite button should select whatever type is default, then tap it again to open a list of the types of sprites. Then when you select the desired type, you can then place and maneuver as desired. So, tap once to select sprite, then tap again to open the list of sprite types. It would also be nice if it were that way for units as well, just for simplicity’s sake.
Great game all around. Simple and challenging at the same time. If you played as a kid, you'll love this game. No more erasing and re-drawing, no more arguing if it was actually a "hit" or not. The only thing I can say bad about it, is that it is sometimes inconsistent about whether or not your tanks are destroyed due to moving over water. Sometimes it only takes a sliver and boom, other times you can get away with half your tank riding in the water! Other than that small complaint, this game is a steal for 99 cents!
Okay, a lot of reviews complain about the controls. And yes, the controls are hard. And they're hard for the AI, too. I have seen the AI drive tanks into rivers and flub what should have been easy shots. The thing here is, if you ever actually played the paper version of this game, yes, it really is sort of hard to control a skittering pencil. That's what the game is trying to simulate. And it absolutely is sort of hard to control, but that turns out to be fun once you get a bit better at it. I think there's some quirks (collision detection seems to have a consistent bias in one direction, but it's paper-direction, neither for nor against the human player), but overall this is really nicely done and has a lot of fun and depth.
Lead Wars is a turn-based strategy game requiring smart thinking and physical skill. It simulates the real life paper war games played in the days bef...