Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗David Ramer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The recent update made the game even better. It was already good, but when you win now there are firework effects and you get a special card to collect. Fun! Those who say it doesn’t work didn’t read the rules. You have to fill the board with all four kings, all four queens, and all four jacks to win. So it’s harder than just getting four kings, but super satisfying when you win. My original review is below. I highly recommend this game! - - - Original Review: Glad I found this game! It’s perfect for when you have a few minutes on a break. Great design and works smoothly. I also appreciate that there are no ads, no IAP, and no data collection. I happily support developers who are fair like this. Thank you for making my new go-to, quick-play, solitaire game!
I’d be happy to give this game 5 stars, but it’s lacking a couple functions. It’s still fun, but I want to see it updated. 1. It doesn’t allow you to deselect a card when coming up with a combo of 10, for removal from the board. You’re forced to stick with your original choice even though you haven’t removed the cards. 2. Allow combinations of multiple cards when removing cards of 10. For example, 5, 3, & 2 or 7, 2, & A). This makes the game more challenging as you risk being “landlocked”, if no combos of 10 can be made It’s a good game though. I still recommend.
This game is very fun conceptually and this rendition is done reasonably well. The way I was taught this version of solitaire, however, allowed for the removal, IIRC, of any number of cards adding up to ten, including sets of three and (presumably) more. This added considerable depth and strategy, since it allowed for making gambles and devising subtler responses to varying situations. For example, if you were in desperate need of space, you could take off an eight with two aces, even though that would run the risk of leaving up to two nines on the table with no means of removing them. If this was added, this game would be vastly improved.
Welcome to Kings in the Corner 2.0—our biggest update yet. We’ve strengthened stability across the board, refreshed the Info Panel to show the days of...