Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Duello · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I was so excited when I saw that they had updated this game. I used to play all the time, but the game got so ridiculously hard that I gave up on it. Sadly, it seems that this is the same way. They don’t give you enough lives to finish a level so they expect you to pay for coins to get new lives. You run out pretty quickly and it takes a long time to regenerate. I will be deleting. Also, when you get to probably level 50 or so, you will not win the daily challenge. There are not enough lives, and when you get hit with those smoke bombs, they never clear. It’s sad because it would be a really good game otherwise
This is an incredibly satisfying well-made game. I played it for years starting with the earlier versions. It's wonderful it's brilliant and kudos kudos kudos, truly, top of the heap. Now the downside which is ninja mode… I'm all for the limitations to challenge me, but it is ridiculous for the number of moves to be completely unpredictable! They do not correlate to pieces or anything else. There is no way to know if my six pieces are going to suddenly become three! Please please please make this just straightforward no mystery moves lost. Or if you insist on losing moves, Please make it clear and understandable how moves are lost! ALSO: could you please insert a "no, thanks" button on all the offers for move, saves, swords, etc? It's really tiresome day have to sit and wait for the count down…
I’ve been playing this game forever, super addicting and good. Since they introduced the daily challenge it’s been great. As of 2 weeks ago I haven’t been able to play it, I open it in the morning when I wake up and it says “next challenge in 15 hours”. Which means it would only be available one hour a day really, roughly at 11pm for me. When I open it at 11pm (after setting an alarm) it’s greyed out and I can’t play it. I wrote to customer support a while ago but haven’t heard. Is anyone else having this issue? I’m on iPhoneX.
Welcome to iSlash Masters, where your slicing skills will be put to the ultimate test. Swipe and slash your way through intricate levels while skillf...
| Name | Price | Type |
|---|---|---|
| Tiny Coin Pack | $0.99 | One-time |
| Starter Pack | $0.99 | One-time |
| Mini Coin Pack | $1.99 | One-time |
| Mini Coin Package | $1.99 | One-time |
| Coin Starter Pack | $4.99 | One-time |
| Small Coin Pack | $4.99 | One-time |
| Premium Pack | $4.99 | One-time |
| Medium Coin Pack | $9.99 | One-time |
| Large Coin Package | $20.99 | One-time |
| Mega Coin Pack | $39.99 | One-time |