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How Much Does Magic vs Metal Make?
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Reviews (3)โผ
Iโve played Noblemen, Heroes&Castles2, B.E, but this is one of the newest and my personal favorite game by far. The way it looks, operates, battlefields could be changed so it isnโt repetitive, and it even has itโs own backstory/lore. A few levels get very, extremely hard when they have enemies(I am playing as Mecha solely right now) like the Nightmares. For some reason shooting a nightmare never kills them or quite frankly damages them. They seem to be invincible from my attacks half the time and it feels like only my troops do damage. But all in all this is a game that should win awards for being the mobile game needed to be seen in the App Store more often!
All the makings of a great game are advanced progression across multiple systems to strengthen the characters, abilities, and weapons. The world building has potential to become something really interesting. I have followed these devs for a long time and played all their games for iOS so far. The problem is that all the potential this game has to be truly great isnโt being met due to all the time constructing the OTHER systems to add monetization to the game. Itโs understandable to a degree, but the mechanics are actually anti-player. Thereโs a predatory factor to some of the games monetization practices in the form of loot boxes disguised as crafting. You need to pay real money for in game currency to pay for crafting materials which give you randomly generated gear. In addition, there are difficulty spikes that make it difficult to progress without a fair bit of grinding or the purchase of currency to help quicken progression. In addition, thereโs a battle pass system, a daily login system (to promote habit forming) and basically some form of utilization of all the psychological manipulations that make up mobile monetization. And who could blame them? They need money just like anyone else. The problem is that they have such a good idea on their hands that if correctly implemented could make a truly great game. Their original works offered a paid purchase path that basically let you play the game without the other monetization theatrics. This and their prior title have taken the turn for heavier and more manipulative monetization strategies which I personally deplore. Still. The game is a lot of fun for the majority of the time and I highly recommend it to those who donโt mind supporting malicious monetization schemes that has become the staple of mobile gaming. Thanks FarmVilleโฆ.
This game is the spiritual successor to Heros and castles 1 & 2 by the same studio. Just 4k years in the future :) NO FORCED ADDS in the game! :)) micro transactions are present but not needed, they give you plenty of resources to lv, craft, and upgrade.โ the game is a 3rd person shooter/ hack n slash with different classes to play, with troops/abilities. On a 3rd battlefield. ingame mana system (for abilities and summons) is much like clash royales. theres differnt game modes, and a campaign for magi and machines (the 2 races each with 3 classes) You can craft runes and weapons. The weapons are quite unique, were one might shoot a death rayanother summons drones to attack for you. And the runes do anything from give your base weapons, give your hero abilities, or give your minions buffs โโโ-and a lot more that I havenโt leveled up to experience yet. Great game great developers
Version History (1)โผ
Available In (114 Countries)โผ
Supported Languages (10)โผ
App Detailsโผ
Centuries after a meteor impact nearly wipes out mankind, two factions evolve - one biological, the other mechanical. Now, both are locked in a desper...