Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Bart BONTE · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Repetitive gameplay. Some levels are great, some levels are awful. No option to skip those that are too hard. Not a puzzle game. The levels based on falling pixels will please puzzle players more, the ones based on stars require good reflexes and gods help you if you don’t, or if like me you have a disability that affects your hands. A creative offering by a great developer, but save your money if you’re looking for a puzzle-based, intellectual game.
I am stuck on day 31, and have been for a few years. I redownload it every so often to try again, then delete in frustration. I don’t have the patience or ability for the perfect timing needed. Can you offer a “skip a level” fea?
Bart Bonte does it again. If you've ever played any of Bonte's games, you will not be disappointed. If you haven't, welcome to the gang. Smooth lines, catchy music, enough difficulty to keep you playing for more than a week but not enough to cause severe frustration. Every penny is well-spent!
When sleep sets in, that's when the real adventures begin! Many levels of point and click, puzzle and arcade action by Bart Bonte / bontegames. When...