Drancia

Masakazu Yonehara · iOS

Drancia

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Drancia screenshot 1Drancia screenshot 2Drancia screenshot 3Drancia screenshot 4Drancia screenshot 5Drancia screenshot 6

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Drancia Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.6 ★(117)

Rating Distribution

4.6
★★★★★
117 reviews
5
3%
4
1%
3
5%
2
14%
1
78%

Top Countries

🇯🇵 JP🇺🇸 US🇨🇳 CN
Reviews (3)▼
★★★★★Plm11239/18/2017
I overall love this game

Now I know everyone doesn't like this, but my favorite part is how hard it is. I also enjoy the chaotic levels and the orderly boss fights. One thing I would like though would be a boss rush, where you would kill as many bosses as possible (possibly including some bosses only in the boss rush) and you level up after defeating a boss, but food is not available so that there is no way to heal.

★★★★★Comedian1383/2/2015
What Slayin should have been!

First off, if you've played Slayin or Levl'n, you have a pretty good idea of what to expect with Drancia. Auto running character back and forth, and defeating enemies by touching them with your weapon. Except Drancia takes the core ideas of those other games, and polishes it to perfection! All main characters unlocked from the beginning, the ability to dash, an additional button for spells, a downward thrust ability, a fun leveling up tree, and a super retro rad chiptunes soundtrack that you can also listen to in a jukebox mode!(about $3.00 to purchase juke box that comes with other optional upgrades) the gems used to buy items and extra optional characters are super easy to earn as well! No iap required! You can even buy the bartender and store clerk as playable characters! Awesome!! If you love retro games, and especially if you loved Slayin, you owe it to yourself to play Drancia!! I do have some suggestions for the game developers: 1. Ability to pick male or female gender for each hero character class and have anime character portraits for each class. 2. A Ninja/Kunoichi character class! 3. Character portraits displayed maybe where the control buttons are or by the life bar! 4. Make the control pad and buttons a little fancier or decorated some how(it's functional but pretty bland and boring as is) 5. A cool intro/opening that could explain and expand on the Drancia story and universe a bit more. 6. Please release for the Nintendo 3Ds eShop!!! :) That's it! All of my suggestions are really icing on the cake, the game is a masterpiece as is! Thanks for the awesome nostalgic retro game developers!!!! I bought skipmore meals and beer at the game bar! Totally worth it!!!

★★★☆☆r0an3731/27/2015
Still no widescreen support

This is a major killer for an app that requires flexible movement. If your finger flicks off the arrow keys (and somewhere into the grey area), you lose all sense of directional input, causing your character to just slip into wherever (usually into a monster). Don't get me wrong. The controls are slick, the hit boxes are fair enough, the monsters are somewhat varied (they're just re-skinned with every succeeding level), the extra movement options are great (down-stabbing is a godsend) and the character interactivity in menus are fun (in the bar i mean). If j were to compare it with Slayin', I'd say it's still second-best, mostly due to the lack of widescreen support (which renders any form of amazing gameplay on an iPhone 5 and above very difficult), and the rather uninteresting menus. Speaking of menus, they're not very themed, nor are they full of personality. I'd like to see maybe some form of interaction with the player, like how you can tap the people at the bar (sadly they just loop one phrase over and over), or maybe have the guy at the stage select describe every character when you highlight them. I mean it doesn't sound like much, but it's those little things that makes games like these great. If I had anything to suggest... Maybe an upward attack? Dunno how the dev's gonna implement that, but it shouldn't be that hard. Slayin' implemented an Archer, Ninja and Beastmaster class, all of which implement a unique play on the game's mechanics, so I really would love to see something similar done with this game! I'd gladly treat Skipmore a dinner and a beer if this gets implemented and fixed. I mean come on, you can play as Fairune's main girl. How cool is that? ((:

Version History (7)▼
1.3.16/6/2026
1.3.05/29/2026
1.2.011/14/2018
1.1.011/26/2017
1.0.21/26/2015
1.0.11/7/2015
1.012/16/2014
Available In (115 Countries)▼
🇯🇵 Japan🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (2)▼
EnglishJapanese
App Details▼

This action RPG features an amusing cast of characters and has an arcade-like feel! Chain combos to rack up coins and level up through the skill tree!...

iOS App ID
897845314
Content Rating
4+
Min OS
13.0
Size
24.1 MB
In-App Purchases
Yes
Publisher
Masakazu Yonehara
Ja

In-App Purchases (3)

NamePriceType
Treat us to a beer$0.99One-time
Treat us to coffee$0.99One-time
Treat us to dinner$2.99One-time