Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pascal Bestebroer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Woohoo!! Thank you for updating this one!! I had a bit of an obsession with it back when it was first released, but then…. iOS 11 hit…. Anyway, I recently got an old iPad that still runs iOS 10, and while going through my MASSIVE library (seriously, it takes me hours to go through it…) trying to figure out what games I wanted on this old/new 2 me 16GBs (ha!) stumbled across a few old Orange Pixel games. All this to say… THANK YOU for keeping most of them functional and still available on older OS versions!!! 🤞 you can one day bring the original Meganoid back. Anyway… ORANGEPIXELFAN4LIFE!!!
I think I would actually rate it higher if every time the main character got hit she didn't let out this weird little annoying grunt.
Has that "just one more try!" Addictive quality to it! Haha! Amazing game!
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