Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Cadenverse · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I actually ended up accidentally finding this when trying to search up the OG game. I didn’t know it, but yeah, they got booted off I guess. I was a bit skeptical on how well another game would be able to match the vibes of the other one since that seemed to be the goal. I’ve since been, however, completely starstruck at how perfectly this one does. I am beyond grateful for this game as it has been my favorite mobile rhythm game for years. Thank you for making it (and doing so well!) I actually had an idea. I play mostly with headphones, Bluetooth, and I have to adjust my delay every time I want to play with or without them. I was wondering if maybe I could throw an idea in the air? Potentially having profiles for audio delay for when people use headphones/without headphones and they don’t have to go and reevaluate it every time. I avoid playing the game if I don’t have my headphones because I don’t want to mess with it. Anyways, just a thought I had while playing that would make my experience (and maybe some others) even smoother than it already is. And it’s extremely smooth. lol LOVE IT!
I loved BeatSaber when it was still available, and this game is a great replacement! The only downside for me, personally, is that a lot of the music available (at least, at the start) is not music I enjoy. I only really play 2 or 3 of the songs in my library, since they’re the only ones I enjoy listening to and can play without struggling through the beatmaps (I can’t do the extreme maps sadly :/ ). If I remember correctly, BeatSaber had you pick a couple of your favorite genres when you first start up, and that influenced the handful of songs you start with. I don’t know if that kind of thing would be possible in future versions, but something like that might be nice later on. Still a great game that’s fun to play. From what I’ve read, the devs at least read and respond to suggestions/reviews. Thank you for the lovely game, Devs :)
This game is obviously a replacement for BeatStar, as it was previously discontinued. I was so excited to find out that my favorite game was back (kinda), and I had high hopes. I loaded this game up, and it had me a little disappointed. As I played, the game kept saying I didn’t press the right tile, or actually I don’t even know what I did wrong because I didn’t do anything wrong, and I was getting frustrated. When it said I made a mistake, I clicked the continue button for an ad, and all the ads I got were a full minute… wow that’s way too long. I also noticed right off the bat that I can’t see nearly enough when the tiles are coming towards the bar. I can only see the next tiles when they, all of a sudden, appear right in front of my face. I feel like it’s a jump-scare, and I don’t have enough time to prepare. Anyways, I played a few songs, and I noticed that the difficulty while playing a song doesn’t increase as you go through the level, it was kinda the same throughout. I also noticed that the song selection is really.. interesting. I didn’t know most of them, I mean I knew a few but the game started to feel like a mix between BeatStar and Magic Tiles, in the sense where it looks like BeatStar, but the song selection is whacked out. I understand this game is a work in progress, but as of right now, it’s not that great.
You just blow your mind to tap, swipe or hold the finger on top of a series of tiles at the appropriate time, matching the beat or sound effects happe...
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