Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Akin Aksoy · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is decent I guess but it is very hard to scroll on literally every part of the game. It thinks I’m trying to click on stuff and won’t let me scroll either to the bottom of the page or to pick a genre. Also when the game of the year pops up there is no way to close out of it forcing me to swipe out of the app
Hi! I love your game, been playing it almost non stop for the last 4 days or so. I’ve started over a few times and have gotten to about 20-30 years. But I am getting confused and frustrated at times. When my games perform poorly is it just RNG or is there an actual algorithm? Some pair ups seem to perform really well, then when I try them again after a while, they do terrible. I get reviews like this “poor execution” or “missed opportunity” or “needs more polish” but my employees are maxed out and I don’t see any other avenue for me to control any part of the process. It might also be helpful to add short descriptions to the Genres, personally I had no idea what isometric was and the pictures aren’t always super clear. Also when you spin the wheel to get a new theme or genre, it always puts the balance of your credits before spinning as the “cost” once your result is shown, maybe a bug? Is there an avenue to train your marketing & development employee specific skills? I see I can upgrade the standard development skills, do these help during development process? Sorry to ramble on, I’m enjoying your game and interested in continuing to advance and improve. As a budding developer myself this is a lot of fun.
So there’s a bug with the UI when going to research new genres. It won’t let me I guess spin the wheel. Like I can’t scroll down to spin it
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