Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Foursaken Media · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game has a lot contents gathered from previous block fortress game and has a lot of quality of life improvements. However, most contents are locked for low lvl. Gaining lvl is way too grindy, and the grind is just pointless. The champion mode is kind of too slow paced and you do not get enough resource unless you watch ads or buy the ads-free pass which cost irl money. Btw i don’t think it’s intended but the retry option turn into reset when choose to not watch ads. The other complaints of the game: the troops ai are way too terrible. The water planet with pollution champion mode just shows the developers have not played their game enough. The control panel is bad (there is no rearrange option). The missions mode are hard because you can’t see anything and need to remember everything. The targeter should show enemy type, otherwise it just block your view of the target. The combat upgrade should not be using global resource. The first time i played it, i thought the upgrade is global, so i upgraded everything, the game became insanely eazy. Then I move to next stage realizing they are all gone, and i could use the global resource to get global stuffs instead. In contrary, the game becames extreme unbalanced if no global resource is dumped on those upgrades. Overall, even though the game has great potential, I do think the developers kinda ruin the game for ads and pointless grind.
I love this game it’s a major improvement over the first however some enemies need to be nerfed 1. Immortals should have a set limit of how many blockoids it spawns at a time and a cool down, often times because they are constantly spawning allies and if they get caught in a situation where everything is focused on them it causes some severe issues with all the rendering needed to be done 2,disintegrators,annihilators and fire bearers should only spawn one at a time same regardless of whether or not the equivalent on a different race is active so when one dies another spawns in after a cool down 3. Jumpers shouldn’t be able to jump halfway across the map to your barracks or banner or at least add some sort of anti air weapon or turret to counter them 4.brutes dear god they need to be nerfed it takes forever to kill one to get it to split 5. Have special conditions like fog,pollution,pitch black etc effect enemies and not just the players 6. Make holo guns self heating as well as flamethrowers and melt guns Because holo guns and supposed to be for stealth but they are nullified on artic planets especially when it’s foggy when they can be crucial 7. Make the targeter mods bypass the effects of fog allowing the respective turret to keep its original range 8. Allow any light blocks and detectors to remove fog in its respective range and help guns see through fog as well 9. Decrease the price needed to upgrade global mods Other than that this game is great
Wow! I was a HUGE fan of the original Block fortress game, and I must say, this one really takes what made the last one special and optimized it in almost every way! Everything feels pretty balanced as far as I can tell, and the custom map/mission maker is really cool! The weapon modding system feels really good, the only thing I miss from the first is that when purchased, you’re given the choice between 3 random upgrades for various equipment or turrets, and this is a little irritating since I can’t pick EXACTLY what mods I want, but it’s not the end of the world, more of a preference then anything. Other then that, my only other complaint is how expensive the “block buks” are, since I just dislike in-app purchases in general, but this is not a deal breaker by any means, just an annoying temptation lol. Thanks Foursaken Media for another excellent, and very unique game! Todays App Store market needs more thoughtful games like yours!
In Block Fortress 2 you’re not just a soldier, you’re an architect of destruction! Build towering bases, train your army, and prepare for all-out war!...
| Name | Price | Type |
|---|---|---|
| Block Bucks - Tiny Stack | $0.99 | One-time |
| Block Bucks - Small Stack | $2.99 | One-time |
| Block Bucks - Stack | $4.99 | One-time |
| Block Bucks - Small Pile | $7.99 | One-time |
| Premium Badge | $7.99 | One-time |
| Block Bucks - Pile | $9.99 | One-time |
| Block Bucks - Large Pile | $19.99 | One-time |
| Block Bucks - Mountain | $49.99 | One-time |
| Block Bucks - Fortune | $99.99 | One-time |