Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Headup GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Nice concept. I do have a few suggestions. Instead of just finding ore, there should be random objects like silverware, jewelry, cans, etc…..stuff you might normally find digging around. Also, more upgrades please. I think it would be cool if you could use your cash to make upgrades to the house as well. Having an elevator to purchase would be nice. Overall good game and has potential!
Some things just work. This is one of those things. Everything about this works. From the implementation to the gameplay loop, it just works. It’s extremely satisfying. I’m happy to pay a few bucks for a contained experience like back in the day. I’ll pay 5 bucks for this experience all day long. It’s infinitely more fulfilling than every single p2w gacha combined. And it’s a game about digging a hole. The philosophical implications of digging a virtual hole being more spiritually fulfilling than an entire genre of entertainment are hilarious. Dig your hole. Find your zen.
First of all, the digging tool is really hard to use. Second, I wish it has more guidance, I mean at the end I find out where to dig and where to sell etc. but I wish has more guidance. The third, you should really really really improve some details. For example, I wish you make the game less dizzy. I mean seriously, I’m ok with many 3d games, but this one only takes me like five mins, I’m dizzy to close to vomit. And it last for hours. The other thing is the selling and upgrade tools room is waaaaaaaay more far away than necessary. It’s annoying, and increase the dizziness. I sort of can get you are making it harder by not using it in the button, but there’s no point to make it this far away.
Dig deep, sell what you find, update your equipment to continue your journey further and further. With every spadeful you dig, you get closer to the t...