Dungeon's Call: Into the Abyss

Satoshi Masui · iOS

Dungeon's Call: Into the Abyss

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Dungeon's Call: Into the Abyss screenshot 1Dungeon's Call: Into the Abyss screenshot 2Dungeon's Call: Into the Abyss screenshot 3Dungeon's Call: Into the Abyss screenshot 4Dungeon's Call: Into the Abyss screenshot 5Dungeon's Call: Into the Abyss screenshot 6Dungeon's Call: Into the Abyss screenshot 7Dungeon's Call: Into the Abyss screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Dungeon's Call: Into the Abyss Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 ★(9)

Rating Distribution

4.4
★★★★☆
9 reviews
5
11%
4
0%
3
0%
2
11%
1
78%

Top Countries

🇯🇵 JP🇰🇷 KR🇹🇼 TW
Reviews (1)▼
★★★★☆Slasher Review10/18/2025
Fun Idea, Enemies Too Durable

While I initially wanted to enjoy this game more, having to hit the same common monster a dozen times to drop it gets tedious really fast when it had to be repeated on a few hundred monsters every dungeon. I clearly the first dungeon twice, then could not find it in me to continue at the current pace. Build Used: Wand Int focus, elemental bolts

Version History (7)▼
1.0.77/16/2025
1.0.63/27/2025
1.0.53/17/2025
1.0.43/10/2025
1.0.22/20/2025
1.0.12/17/2025
1.0.02/10/2025
Available In (113 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (4)▼
EnglishJapaneseKoreanChinese
App Details▼

Dungeon's Call is a dynamic hack-and-slash RPG where you embark on adventures through randomly generated dungeons filled with formidable monsters. Cus...

iOS App ID
6739310989
Content Rating
12+
Min OS
12.0
Size
203.9 MB
In-App Purchases
Yes
Publisher
Satoshi Masui
Ja

In-App Purchases (10)

NamePriceType
320 gems$1.99One-time
Inventory Expansion$4.99One-time
850 gems$4.99One-time
Warehouse Expansion$4.99One-time
Experience Boost$4.99One-time
Remove Ads$9.99One-time
1,750 gems$9.99One-time
3,650 gems$19.99One-time
7,500 gems$39.99One-time
16,000 gems$79.99One-time