Dungeon Quest -seeker-

Satoshi Masui · iOS

Dungeon Quest -seeker-

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Dungeon Quest -seeker- screenshot 1Dungeon Quest -seeker- screenshot 2Dungeon Quest -seeker- screenshot 3Dungeon Quest -seeker- screenshot 4Dungeon Quest -seeker- screenshot 5Dungeon Quest -seeker- screenshot 6Dungeon Quest -seeker- screenshot 7Dungeon Quest -seeker- screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Dungeon Quest -seeker- Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.2 (57)

Rating Distribution

4.2
★★★★
57 reviews
5
7%
4
4%
3
9%
2
21%
1
60%

Top Countries

🇯🇵 JP🇰🇷 KR🇹🇼 TW
Reviews (3)
★★☆☆☆fjanr cn4/18/2025
Not for long-term play

Was fun for a bit of time but after fighting the same enemies again and again in an area that never changes visually it gets very boring very fast. Getting new weapons spice it up a bit and learning skills are fun but that can only go so far, and when you spend a point on a skill you never get it back so you just gotta hope it’s a good one (not like me who got sunshine force which has a 100% miss rate apparently). Also there’s no real point in the shop existing except to buy consumables because the item inventory never changes and you can only get the absolute most basic of equipment, so there’s nothing worth grabbing after you return from the dungeon even once. On top of that there’s no bosses as far as I can tell and you get hit with a forced ad after every couple of levels which you don’t even get to skip after beginning to watch. Game could be fun but as is it feels more like a task to play than something enjoyable. Also for whatever reason the active and passive skills are labeled backwards, might want to patch that. Would also suggest adding a feature to make the minimap fullscreen by tapping it, because currently it’s helpful but would be more so if you could check the whole area.

★★★★★Jackson Ace11/22/2022
Savage

In the first 2 minutes of gameplay, it seems hard to control with tiny font. After that I’m locked in completely and playing one of my new favorite apps on the iPhone. The game is a classic answer to the itch you’re looking to scratch. Dungeons, ARPG, tactical skilling, “class” changes (there is no class, just build specialization), bad guys, good guy (you!), a good difficulty challenge that will keep you respecing and thinking ahead. It’s hard to make a good game on mobile!!! THIS IS MY JAM!!!!! Slight recommendations that may improve or break the game, I don’t know: ability to reroll stats on an item so you don’t have to farm the perfect one, more uses for gold like buying advanced gear (not just items) in the shop or rerolling gear stats at the blacksmith. Just my two cents, but you’re the developer and I’m so happy. Gamers, you don’t have to pay to advance here. The developer has earned his money, though, if you care to spend it. Happy life to everyone!

★★★★Slasher Review10/10/2022
Good Crawler, But Slow-Paced

Before I get to my observations, I’d like to thank the dev for putting as much effort as they have into this aRPG. It reminds of various classic Roguelike aRPGs in a good way, and I will look forward to seeing what you cook up next. — Dev, please consider boosting the damage of both the Seeker and the monsters by at least 1.5x. As the game currently plays, it feels like even generic enemies take the better part of a minute to grind down with chip damage, while the relative risk of a fight is minimized by the sheer number of hits it take for anything to die. Likewise, having more means to recover HP and SP while making the monsters faster, more aggressive and ‘smarter’ would enhance the gameplay’s pace and excitement. For those players that are risk adverse, you can always add a difficulty slider. Additionally, the wares offered in the item shop should update after every dungeon completed. Nobody is going to care about mid-tier commons when they are hunting for late-game SSR drops.

Version History (23)
1.2.210/30/2023
1.2.12/27/2023
1.2.012/21/2022
1.1.912/16/2022
1.1.812/8/2022
1.1.711/30/2022
1.1.611/21/2022
1.1.511/18/2022
1.1.411/11/2022
1.1.311/4/2022
Available In (113 Countries)
🇯🇵 Japan🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇲 BM🇧🇷 Brazil🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇬🇭 GH🇬🇹 GT🇭🇰 Hong Kong🇮🇳 India🇮🇩 Indonesia🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇿 New Zealand🇳🇬 Nigeria🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇶🇦 QA🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇿🇦 South Africa🇱🇰 LK🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇦🇹 Austria🇧🇪 Belgium🇧🇬 Bulgaria🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇫🇮 Finland🇬🇷 Greece🇭🇺 Hungary🇮🇪 Ireland🇱🇹 Lithuania🇱🇺 LU🇲🇹 MT🇳🇱 Netherlands🇳🇴 Norway🇵🇱 Poland🇵🇹 Portugal🇷🇴 Romania🇸🇰 Slovakia🇸🇮 Slovenia🇪🇸 Spain🇸🇪 Sweden🇪🇪 Estonia🇱🇻 Latvia🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (4)
EnglishJapaneseKoreanChinese
App Details

"seeker" is a hack and slash action RPG. Get rare equipment by defeating monsters that nest in various automatically generated dungeons! Enjoy defeat...

iOS App ID
1637160958
Content Rating
13+
Min OS
11.0
Size
220.0 MB
In-App Purchases
Yes
Publisher
Satoshi Masui
Ja

In-App Purchases (9)

NamePriceType
25000 gold$1.99One-time
250 gems$1.99One-time
250000 gold$1.99One-time
1200 gems$5.99One-time
120000 gold$5.99One-time
1200000 gold$5.99One-time
2800 gems$11.99One-time
2800000 gold$11.99One-time
280000 gold$11.99One-time