Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Satoshi Masui · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Was fun for a bit of time but after fighting the same enemies again and again in an area that never changes visually it gets very boring very fast. Getting new weapons spice it up a bit and learning skills are fun but that can only go so far, and when you spend a point on a skill you never get it back so you just gotta hope it’s a good one (not like me who got sunshine force which has a 100% miss rate apparently). Also there’s no real point in the shop existing except to buy consumables because the item inventory never changes and you can only get the absolute most basic of equipment, so there’s nothing worth grabbing after you return from the dungeon even once. On top of that there’s no bosses as far as I can tell and you get hit with a forced ad after every couple of levels which you don’t even get to skip after beginning to watch. Game could be fun but as is it feels more like a task to play than something enjoyable. Also for whatever reason the active and passive skills are labeled backwards, might want to patch that. Would also suggest adding a feature to make the minimap fullscreen by tapping it, because currently it’s helpful but would be more so if you could check the whole area.
In the first 2 minutes of gameplay, it seems hard to control with tiny font. After that I’m locked in completely and playing one of my new favorite apps on the iPhone. The game is a classic answer to the itch you’re looking to scratch. Dungeons, ARPG, tactical skilling, “class” changes (there is no class, just build specialization), bad guys, good guy (you!), a good difficulty challenge that will keep you respecing and thinking ahead. It’s hard to make a good game on mobile!!! THIS IS MY JAM!!!!! Slight recommendations that may improve or break the game, I don’t know: ability to reroll stats on an item so you don’t have to farm the perfect one, more uses for gold like buying advanced gear (not just items) in the shop or rerolling gear stats at the blacksmith. Just my two cents, but you’re the developer and I’m so happy. Gamers, you don’t have to pay to advance here. The developer has earned his money, though, if you care to spend it. Happy life to everyone!
Before I get to my observations, I’d like to thank the dev for putting as much effort as they have into this aRPG. It reminds of various classic Roguelike aRPGs in a good way, and I will look forward to seeing what you cook up next. — Dev, please consider boosting the damage of both the Seeker and the monsters by at least 1.5x. As the game currently plays, it feels like even generic enemies take the better part of a minute to grind down with chip damage, while the relative risk of a fight is minimized by the sheer number of hits it take for anything to die. Likewise, having more means to recover HP and SP while making the monsters faster, more aggressive and ‘smarter’ would enhance the gameplay’s pace and excitement. For those players that are risk adverse, you can always add a difficulty slider. Additionally, the wares offered in the item shop should update after every dungeon completed. Nobody is going to care about mid-tier commons when they are hunting for late-game SSR drops.
"seeker" is a hack and slash action RPG. Get rare equipment by defeating monsters that nest in various automatically generated dungeons! Enjoy defeat...
| Name | Price | Type |
|---|---|---|
| 25000 gold | $1.99 | One-time |
| 250 gems | $1.99 | One-time |
| 250000 gold | $1.99 | One-time |
| 1200 gems | $5.99 | One-time |
| 120000 gold | $5.99 | One-time |
| 1200000 gold | $5.99 | One-time |
| 2800 gems | $11.99 | One-time |
| 2800000 gold | $11.99 | One-time |
| 280000 gold | $11.99 | One-time |