Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Muhammad Waqas Rana · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
When I first opened the game I got seven ads literally I had three in order then when I saw the screen it showed a 90 second timer of the next ad it DOESNT help that it moves slow and I got 4 more ads inna row before the 90 second timer ended and that was only in the beginning and I can’t even buy ( no ads) because of how many there are dont recommended unless you have all the time in the world i would recommend them not taking out ads but just putting less ads and being able to move faster also they do tell the truth in the picture in case you read the pictures and reviews before downloading just take out some ads and make it faster…More Hahahahahahahjkkkk😂😂😂😂
What makes Schoolboy Silent Stealth Runaway so good is how simple the concept is but how creative the levels are. Each runaway attempt feels like a challenge, and you really have to think like a schoolboy trying not to get caught. It’s such a refreshing take on the schoolboy Runaway idea.
Before I even started the game and got to the homepage to play the game an ad popped up. After I got to the homepage and pressed the start button I got another ad. 2 ads before I could even play the game. Once I started the game, there was a cut scene and a 90 second time in the corner counting down until another ad. I think it is ridiculous to have an ad every 90 seconds. Another problem I had was that the character walks so incredibly slow. Since the character walks so slow the 90 second timer is practically up after barely walking anywhere. To make this game more playable I would make a feature to sprint/walk faster and to let the player have more time in between ads to play the game.
SilentBoy Prison Escape Sim 3D is a deep, story driven prison escape game built around survival, stealth, and difficult choices. You do not play as a...