Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pal Gabor · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game but there is room for improvement. The interface should allow a “floating” description of status effects (like bleeding) when a player taps on the icon during battle. Additionally, I would LOVE for there to be companions and other allies you can add to your team along the journey. Consider adding a permanent upgrade element (in addition to the level up system) like gear and equipment.
This game was way better than I thought it was, I expected some terrible card game rouge like since I had been searching through many mobile card games and rouge likes previous to finding this. It blew my expectations and was able to keep engaging and entertaining as it went on, I would change nothing about this and ill happily await new updates to hopefully increase full length of the game and hopefully have a couple choices for characters to base a deck off of or something if not it still a great game that I hope has a chance to prosper further😁
I quite like the art, so tried the game. It plays like a simplified Slay The Spire with Cards and Relics only (no potions). There is not enough feedback info to describe the results of events (flags). There is no description of status effects. There is no damage preview, so it’s mental math dependent - but without status descriptions, the math is just vibes. Cards can upgrade once or twice. But upgrades are all boring - simply increasing a number on the card. There is. Ot much in the way of deck synergy. And you are forced after each fight to bloat your deck with another card. This game needs some kind of hook to differentiate it from Slay The Spire. The RPG aspect could be some of it, but there needs to be more meaningful player agency for it to matter.
Realm of Evil is a turn-based roguelike RPG strategy card game. Delve into the depths, battle against legendary monsters, and gather cards and items!...