Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Arizona · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
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If this game is closely based on another game, I would like to find that other game and try playing it, cause I am having a lot of fun with this one. :) Most of the time while playing this game you could call it grinding, but for me it is enjoyable, and then I save enough to 'evolve' to the next era and I can probably win rather easily in stages that I had a hard time with before. And when I finally win in the final era, I can start over with a whole different set of eras and characters. There are at least three of these sets, meaning this game will last a while (again, if you like it). The only thing that makes this less satisfying is that usually I can't win at a certain era until I evolve to the next era. So when I played British Empire vs. British Empire, I couldn't win until I evolved to something newer. That's okay, just like I said a little less satisfying. One good thing is that the three units don't just work exactly the same in each era: a normal battler, a ranged attacker, and a tough guy. For the first few eras they pretty much do, but eventually you'll reach eras that have more ranged battlers, units that do area damage rather than just hitting one character, etc. I don't think the game is balanced well enough to make all the units worth using. In many eras I don't make good use of the second unit. In rare cases the third unit turns out to be less effective than the first. On iPad 9th Generation, two of the displays partially cover up both base HP displays. This style of tower defense, you could say is in the same genre as The Battle Cats, and I like both games, but this is a very different experience from The Battle Cats. There's less goofy humor here, and each time you evolve you then start relying on a whole new group of three characters.
Takes WAY too long to earn the money needed for upgrades!! I don’t mind a slow game but this is the definition of insanity
Welcome to Time Battle War: A Strategic World-Traveling Adventure! Embark on a Journey Through Different Worlds: Step into Time Battle War, where hi...
| Name | Price | Type |
|---|---|---|
| Hard Currency Pack 1 | $0.99 | One-time |
| Game Speed 1.5x | $4.99 | One-time |
| Game Speed 2.0x | $5.99 | One-time |